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Archer Bush


This creature looks like a small mound of brownish-green leaves. From its trunk sprout several thick branches, each covered sparsely with leaves, and each sporting rows of needle-like thorns. The leaves have small pale buds of gold and purple.

Archer Bush CR 2

XP 600
N Small plant
Init +0; Senses tremorsense 60 ft.; Perception +0

DEFENSE

AC 14, touch 11, flat-footed 14 (+3 natural, +1 size)
hp 21 (3d8+9)
Fort +6; Ref +1; Will +1
Immune plant traits

OFFENSE

Speed 10 ft.
Ranged thorns +4 (1d8)

TACTICS

During Combat An archer bush attacks by firing a cluster of thorns at any creature that comes within 20 feet of its location.

STATISTICS

Str 11, Dex 10, Con 16, Int 2, Wis 11, Cha 9
Base Atk +2; CMB +1; CMD 11 (can’t be tripped)
Feats Skill Focus (Stealth), Weapon Focus (thorns)
Skills Stealth +13

SPECIAL ABILITIES

Thorns (Ex)

An archer bush can loose a cluster of needlesharp thorns at a single target within 20 feet as a standard action. An opponent hit by the thorns takes 1d8 points of piercing damage. Further, the target takes a –1 circumstance penalty on attack rolls, saves, and checks until the thorns are removed (full-round action to remove the thorns).

ECOLOGY

Environment underground
Organization solitary, patch (4–8), or colony (11-20)
Treasure none

The archer bush is a subterranean, semi-mobile plant that gains sustenance from the blood of living creatures. Hidden beneath its trunk is the archer bush’s mouth, which appears to be nothing more than a dark recess or cavity.
Section 15: Copyright Notice

Archer Bush from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Jean Wells.