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Yhohm

This beautiful dove is as bright as the sun and the size of an eagle, surrounded by an aura of blazing white flames.

Yhohm CR 4

XP 1,200
NG Tiny outsider (extraplanar, fire, good)
Init +6; Senses darkvision 60 ft., low-light vision, detect poison; Perception +10
Aura shroud of flame (10 ft., DC 14, 10 rounds)

DEFENSE

AC 18, touch 15, flat-footed 15 (+2 Dex, +1 dodge, +3 natural, +2 size)
hp 37 (5d10+10); regeneration 1 (cold or evil)
Fort +6, Ref +3, Will +6; +4 vs. poison
Defensive Abilities self-resurrection, DR 5/evil; Immune fire, petrification; Resist electricity 10; SR 15 Weaknesses vulnerable to cold

OFFENSE

Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +9 (1d2 plus 1d6 fire), bite +9 (1d3 plus 1d6 fire)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks holy fire
Spell-Like Abilities (CL 5th; concentration +7)

Constantdetect poison
At willlight, purify food and drink, stabilize, virtue
3/daycure light wounds, daylight, flaming sphere (DC 14)
1/daydimension door (self only), lesser restoration, see invisibility

STATISTICS

Str 10, Dex 15, Con 14, Int 10, Wis 15, Cha 14
Base Atk +5; CMB +5; CMD 18
Feats Dodge, Improved Initiative, Weapon Finesse
Skills Fly +14, Heal +10, Knowledge (religion) +8, Perception +10, Perform (sing) +10, Stealth +18
Languages Celestial

SPECIAL ABILITIES

Holy Fire (Su)

Like a flame strike, half the fire damage from a yhohm’s fire attacks is fire damage; the other half is divine power and is not subject to fire immunity or resistance.

Self-Resurrection (Su)

A slain yhohm remains dead for only 1d4 rounds unless its body is completely destroyed by an effect such as disintegrate. Otherwise, a fully healed yhohm emerges from the remains 1d4 rounds after death, as if brought back to life via resurrection. The yhohm gains 1 permanent negative level when this occurs. A yhohm can self-resurrect only once per year. If a yhohm dies a second time before that year passes, its death is permanent. A yhohm that dies within the area of a desecrate spell cannot self-resurrect until the desecrate effect ends, at which point the yhohm immediately resurrects. A yhohm brought back to life by other means never gains negative levels as a result.

Shroud of Flame (Su)

A yhohm can cause its feathers to burst into fire as a free action. As long as its feathers are burning, it deals an additional 1d6 points of fire damage with each natural attack, and any creature within 5 feet must attempt a DC 14 Reflex save each round or take 1d6 points of fire damage at the start of its turn. A creature that attacks the yhohm with a natural or non-reach melee weapon takes 1d6 points of fire damage (no save) with each successful hit. The save DC is Constitution-based.

ECOLOGY

Environment any (Nirvana)
Organization solitary, pair, or flight (3–5)
Treasure none

A yhohm is a spirit of holy fire. According to the faithful, each time a phoenix is reborn, a portion of its soul incarnates in Nirvana as a yhohm.

Eternally young and obsessed with life, a yhohm is a creature of healing, joyful song, and cleansing fire.

While far less intimidating and wise than true phoenixes, yhohms prove far more carefree, as though a great weight has been lifted from their souls. Despite that, many yhohms also harbor a deep sadness, as though they have left some great work undone.

A yhohm looks like a white dove, but is as large as an eagle, with eyes like burning coals that shine with the light of the sun. The presence of evil fills it with righteous indignation. It does not need to eat, but enjoys the taste of roasted berries and nuts. A yhohm measures just under 2 feet long and weighs about 4 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.