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Xorn


This squat beast is as wide as it is tall. Strangely symmetrical, it has three arms, three legs, three eyes, and one huge mouth.

Xorn
CR 6
XP 2,400
N Medium outsider (earth, extraplanar)
Init +0; Senses all-around vision, darkvision 60 ft., tremorsense 60 ft.; Perception +14

DEFENSE

AC 21, touch 10, flat-footed 21 (+11 natural)
hp 66 (7d10+28)
Fort +8, Ref +2, Will +5
DR 5/bludgeoning; Immune cold, fire, flanking; Resist electricity 10
OFFENSE
Speed 20 ft., burrow 20 ft.; earth glide
Melee bite +10 (4d6+3), 3 claws +10 (1d4+3)
STATISTICS
Str 17, Dex 10, Con 17, Int 10, Wis 11, Cha 10
Base Atk +7; CMB +10; CMD 20 (22 vs. trip)
Feats Cleave, Improved Bull Rush, Power Attack, Toughness
Skills Appraise +10, Intimidate +10, Knowledge (dungeonering) +10, Perception +14, Stealth +10, Survival +10; Racial Modifiers +4 Perception
Languages Common, Terran
SPECIAL ABILITIES

All-Around Vision (Ex)

A xorn sees in all directions at the same time, giving it a +4 racial bonus on Perception checks. A xorn cannot be flanked.

Earth Glide (Ex)

A xorn can glide through any sort of natural earth or stone as easily as a fish swims through water. Its burrowing leaves no sign of its passage nor hint at its presence to creatures that don’t possess tremorsense. A move earth spell cast on an area containing a xorn moves the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

ECOLOGY
Environment any (Plane of Earth)
Organization solitary, pair, or cluster (3–6)
Treasure standard (precious metals, gems, and magic gems or jewelry only)

Strange creatures as big around as they are tall, xorns have little interest in natives of the Material Plane—except for the gems and precious metals they might be carrying. Lurking beneath the surface for what might seem long stretches of time to humans, a xorn might wait months, even years, for the right treat to come along, assaulting the being carrying its favorite meal, such as a certain gemstone or the right sort of silver. Adventurers who frequent regions inhabited by xorns often carry with them small chunks of raw ore or relatively inexpensive gemstones or crystals to use as bribes. While the price of a gemstone or piece of metal is often in direct proportion to the object’s flavor and desirability as a meal, most xorns are quite gluttonous and prefer quantity over quality when it comes to food.

Treasure found carried by a xorn or stashed in its lair amounts to little more than snacks set aside for another day. An offering of a particularly delicious (and expensive) jewel or piece of precious metal can swiftly secure a xorn’s temporary allegiance. Since xorns can swim through solid rock with ease, they make excellent guides in underground regions.