This towering, three-tailed, six-eyed beast seems like three rune-backed serpents partially melded together into one body.
Speed 40 ft., climb 20 ft.
Constant—arcane sight, detect good, true seeing
Str 29, Dex 21, Con 21, Int 26, Wis 22, Cha 24
Bite—injury; save Fort DC 25; frequency 1/round for 6 rounds; effect one chosen by the xacarba from three options; cure 2 consecutive saves.
The save DC is Constitution-based.
Fiendish Bile: effect 1d4 Str damage (good-aligned creatures also take 2d8 points of damage).
Vile Disjunction: effect targeted greater dispel magic (CL 18th) on the creature.
Any creature that attempts to cast a spell within 30 feet of a xacarba must cast the spell defensively. If the caster fails the concentration check to do so (or if the caster opts to not cast defensively), the xacarba can choose the target of the spell as an immediate action. The new target must be a legal target—if there’s no legal alternative target to choose from, this ability cannot be used.
Environment any land (Abyss)
Fiends hailing from the darkest reaches of the Abyss, xacarbas are manipulation and destruction intertwined. With their infamous ability to redirect spells, these serpentine goliaths wreak havoc on the mind as well as the body, turning allies against one another and reveling in the destruction doing so produces.