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Titan, Elysian


This titanic humanoid wears gilt-edged armor of ancient make and carries an immense hammer made of gleaming metal.

Elysian Titan CR 21

XP 409,600
CG Colossal outsider (chaotic, extraplanar, good)
Init
+7; Senses darkvision 120 ft., true seeing; Perception +33

DEFENSE

AC 37, touch 5, flat-footed 34 (+9 armor, +3 Dex, +23 natural, –8 size)
hp
409 (21d10+294); regeneration 15 (evil)
Fort
+21, Ref +15, Will +21; +8 resistance vs. mind-affecting
DR
15/evil; Immune aging, death effects, disease; SR 32

OFFENSE

Speed 60 ft. (40 ft. in armor)
Melee
maul of the titans +33/+28/+23/+18 (6d8+28/17–20) or 2 slams +30 (2d8+17)
Space
30 ft.; Reach 30 ft.
Special Attacks
trample (2d8+25, DC 37)
Spell-Like Abilities
(CL 20th; concentration +27)

Constant—air walk, mind blank, true seeing
At will—bestow curse (DC 21), break enchantment, divination, greater dispel magic, sending
3/day—greater scrying (DC 24), heal, mass suggestion (DC 23)
1/day—freedom, greater planar ally, meteor swarm (DC 26)

STATISTICS

Str 45, Dex 16, Con 39, Int 21, Wis 28, Cha 24
Base Atk
+21; CMB +46; CMD 59
Feats
Awesome Blow, Critical Focus, Greater Sunder, Greater Vital Strike, Improved Bull Rush, Improved Initiative, Improved Sunder, Improved Vital Strike, Power Attack, Staggering Critical, Vital Strike
Skills
Bluff +31, Craft (any) +29, Diplomacy +31, Intimidate +31, Knowledge (engineering) +26, Knowledge (planes) +29, Perception +33, Perform (any) +28, Sense Motive +33, Spellcraft +29, Use Magic Device +31
Languages
Abyssal, Celestial, Common; telepathy 300 ft.
SQ change shape (any humanoid; alter self )

ECOLOGY

Environment any land (Elysium)
Organization
solitary, pair, or crusade (3–6)
Treasure
standard (+3 breastplate, maul of the titans, other treasure)

A race that was old when the world was young, titans are very near to the divine. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. As this war began, the Elysian titans turned against their kin and, by sacrificing some of their power to the gods, convinced the deities to banish their arrogant kin to the Abyss.

Lone Elysian titans often wander the planes, seeking enlightenment or exploring ancient places of power. Others still have the crusading impulse of the ancient war and can be found manipulating events from behind the scenes, training aspiring heroes, counseling kings, marshaling armies to overthrow tyranny, and inspiring mortals to become legends. A titan does not age—unless slain by violence, a titan is immortal.

One in every dozen Elysian titans is a prophet—a titan who manifests the goodwill of the gods and possesses the spellcasting power of a 20th-level cleric. These titans do not gain access to domains or any other cleric class abilities. They are CR 22 creatures.

Elysian titans are 70 feet tall and weigh 20 tons.

Section 15: Copyright Notice – Bestiary 2

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang 
Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim 
Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob 
McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, 
Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material 
by Jonathan Tweet, Monte Cook, and Skip Williams.