This creature stands about twice the size of a human and appears as a skeletal humanoid cloaked in impenetrable darkness. Two huge, 15-foot long, bat-like wings protrude from its shoulders. His eyes are hollow sockets of white light.
Slaad Lord Of Entropy CR 29
AC 53, touch 26, flat-footed 45 (+8 Dex, +27 natural, -1 size, +9 insight)
hp 888 (48d10+624); fast healing 15
Fort +41, Ref +36, Will +27
DR 25/magic and lawful; Resist acid 10, cold 10, electricity 10, fire 10, sonic 10; SR 40
Speed 40 ft.
Melee +5 anarchic scythe +66/+61/+56/+51 (2d6+24/19-20/ x4 plus death stroke)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 29th)
Constant—detect magic, see invisibility
At will—animate objects, chaos hammer (DC 22), deeper darkness, dispel law (DC 23), fear (DC 22), fireball (DC 21), fly, identify, invisibility (self only), magic circle against law, mass charm monster (DC 26), plane shift (DC 25)
3/day—power word blind, silent image (DC 19), summon (level 9, 3 red*, blue* or green slaadi*, or 2 gray* or death slaadi* 100%)
2/day—circle of death (DC 24), control undead (must be on Material Plane to use), word of chaos (DC 25)
1/day—cloak of chaos (DC 26), finger of death (DC 25), power word kill, storm of vengeance (DC 27)
Str 36, Dex 27, Con 37, Int 28, Wis 28, Cha 26
Base Atk +48; CMB +62; CMD 80
Feats Alertness, Awesome Blow, Bleeding Critical, Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Crippling Critical, Critical Focus, Critical Mastery, Great Cleave, Great Fortitude, Improved Critical (scythe), Improved Disarm, Improved Vital Strike, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (fireball), Quicken Spell-Like Ability (power word blind), Vital Strike, Weapon Focus (scythe)
Skills Climb +61, Diplomacy +56, Escape Artist +56, Fly +54, Handle Animal +56, Intimidate +56, Knowledge (arcana) +57, Knowledge (history) +57, Knowledge (planes) +60, Knowledge (religion) +57, Perception +64, Sense Motive +64, Spellcraft +57, Stealth +55, Survival +57
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Goblin, Infernal, Slaadi, Terran, Undercommon; telepathy 100 ft.
Gear +5 anarchic scythe
If the Slaad Lord of Entropy scores a natural 20 on its attack roll with his scythe and confirms the critical hit, that opponent must succeed on a DC 35 Fortitude save or die. Creatures slain can be raised normally, but there is only a 50% chance that such magic works. Even if the Fortitude save succeeds, a creature struck takes 8d6 points of damage (which may be enough to kill it anyway). This ability only functions in the hands of the Slaad Lord of Entropy.
Organization solitary or troupe (Lord of Entropy plus 1-2 death slaadi)
Treasure triple standard
The Slaad Lord of Entropy is believed by some to be the supreme ruler of the slaadi race. He is a true agent of Chaos as can be seen in his actions and mood. Few have witnessed his true power, and those who have never speak of such experiences.
Hushed whispers among the slaadi say this is in fact a guise and not his true form. It is believed that his true form is that of a 15-foot tall black salad.
The Slaad Lord of Entropy’s primary attack is with his scythe. He attacks relentlessly with it in combat, mixing in his spell-like abilities as he sees fit.
The Slaad Lord of Entropy’s natural weapons, as well as any weapon he wields, are considered chaotic-aligned for the purpose of overcoming damage reduction. The Slaad Lord of Entropy’s natural weapons are considered epic weapons for the purpose of overcoming damage reduction.
Slaad Lord Of Entropy from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Charles Stross.