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Shield Warden, Standard

Standard Shield Warden CR 13

Clad in steel, this imposing creature is surrounded by a number of flying shields.

XP 25,600
LN Medium outsider (extraplanar, lawful)
Init +4; Senses darkvision 60 ft.; Perception +18

DEFENSE

AC 30, touch 14, flat-footed 26 (+4 Dex, +10 natural, +6 shield)
hp 174 (12d10+108); fast healing 5
Fort +17, Ref +8, Will +11; DR 10/—; Immune mind-affecting effects; SR 23

OFFENSE

Speed 40 ft., fly 100 ft. (average)
Melee +3 heavy steel shield +20 (1d4+10 plus bull rush), +1 light steel shield +20 (1d3+5 plus bull rush)
Special Attacks lend shield
Space 5 ft.; Reach 10 ft. (+3 heavy steel shield, +1 light steel shield)
Spell-Like Abilities (CL 12th; concentration +14)

At willdimension door, mage armor, sanctuary (DC 13), shield
5/dayprotection from arrows, protection from energy, shield other
3/daydimensional anchor, dispel magic
1/daydeflection

STATISTICS

Str 30, Dex 19, Con 28, Int 11, Wis 16, Cha 15
Base Atk +12; CMB +22; CMD 36
Feats Bodyguard, Improved Shield Bash, Power AttackB, Shield Focus, Shield Slam, Two-Weapon Defense, Two-Weapon Fighting
Skills Acrobatics +12, Diplomacy +17, Fly +12, Knowledge (engineering) +15, Knowledge (planes) +15, Perception +18, Sense Motive +18
Languages Celestial, Common; truespeech
SQ deflection aura, share defenses, spell hinder

SPECIAL ABILITIES

Deflection Aura (Su)

Allies adjacent to a shield warden gain a +4 deflection bonus to AC (as usual this also applies to combat maneuver defense).

Lend Shield (Ex)

As a standard action, a shield warden can duplicate one of its shields and send it flying to aid an ally.

The target must be within 60 ft. and within line of sight of the shield warden to benefit from this ability. A creature protected by this ability gains a +5 shield bonus to armor class and spell resistance 23. These protections remain in effect for 1 minute. A shield warden can use this ability a number of times per day equal to its Hit Dice.

Share Defenses (Su)

A shield warden can use its mage armor and shield spell-like abilities as if they had a range of close and could target a single creature (instead of a range of personal). A shield warden can do this a number of times per day equal to its Hit Dice, even if it can cast those spell-like abilities more often.

Spell Hinder (Su)

As a free action once per round, a shield warden can target one enemy capable of casting spells within 30 ft. and make it more difficult for that creature to cast spells. For 1 minute, the DC to cast spells defensively is increased by +4 any time the creature is within a shield warden’s threatened area.

ECOLOGY

Environment any
Organization solitary, pair, or troop (3–12)
Treasure standard (+3 heavy steel shield, +1 light steel shield)

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson