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Shield Warden, Lesser

Lesser Shield Warden CR 7

Clad in steel, this imposing creature is surrounded by a number of flying shields.

XP 3,200
LN Medium outsider (extraplanar, lawful)
Init +3; Senses darkvision 60 ft.; Perception +11

DEFENSE

AC 22, touch 13, flat-footed 19 (+3 Dex, +6 natural, +3 shield)
hp 75 (6d10+42); fast healing 2
Fort +12, Ref +5, Will +7; +4 vs mind-affecting effects
Defensive Abilities indomitable will; DR 5/—; SR 17

OFFENSE

Speed 40 ft., fly 60 ft. (average)
Melee +1 heavy steel shield +13 (1d4+7)
Special Attacks lend shield
Space 5 ft.; Reach 10 ft. (+1 heavy steel shield)
Spell-Like Abilities (CL 6th; concentration +8)

At willmage armor, sanctuary (DC 13), shield
5/daydimension door, protection from arrows, protection from energy, shield other
1/daydispel magic

STATISTICS

Str 24, Dex 16, Con 25, Int 11, Wis 14, Cha 15
Base Atk +6; CMB +13; CMD 26
Feats Bodyguard, Combat Reflexes, Improved Shield Bash, Power AttackB
Skills Acrobatics +8, Diplomacy +11, Fly +8, Knowledge (engineering) +9, Knowledge (planes) +9, Perception +11, Sense Motive +11
Languages Celestial, Common; truespeech
SQ deflection aura, share defenses

SPECIAL ABILITIES

Deflection Aura (Su)

Allies adjacent to a shield warden gain a +2 deflection bonus to AC (as usual this also applies to combat maneuver defense).

Indomitable Will (Su)

A shield warden gains a +4 bonus against mind-affecting effects.

Lend Shield (Ex)

As a standard action, a shield warden can duplicate one of its shields and send it flying to aid an ally.

The target must be within 60 ft. and within line of sight of the shield warden to benefit from this ability. A creature protected by this ability gains a +3 shield bonus to armor class and spell resistance 17. These protections remain in effect for 1 minute. A shield warden can use this ability a number of times per day equal to its Hit Dice.

Share Defenses (Su)

A shield warden can use its mage armor and shield spell-like abilities as if they had a range of close and could target a single creature (instead of a range of personal). A shield warden can do this a number of times per day equal to its Hit Dice, even if it can cast those spell-like abilities more often.

ECOLOGY

Environment any
Organization solitary, pair, troop (3–12)
Treasure standard (+1 heavy steel shield)

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson