A white porcelain mask and elegant white clothing provide form and contrast to this shadowy woman’s body.
Shae CR 4
Str 16, Dex 22, Con 18, Int 21, Wis 13, Cha 17
Base Atk +4; CMB +7; CMD 23
Feats Combat Expertise, Iron Will
Skills Acrobatics +13, Bluff +10, Diplomacy +10, Disguise +10, Intimidate +7, Knowledge (arcana) +9, Knowledge (planes) +12, Perception +8, Sense Motive +8, Stealth +13 (+23 in regions oflow light or darkness), Use Magic Device +10; Racial Modifiers +10 Stealth in regions of low light or darkness
Languages Aklo, Common, Shae
A shae’s touch saps heat from living creatures, leaving patches of colorless flesh rather than physical wounds. A shae can deal 1d6 points of cold damage with a touch. It adds +1d6 points of cold damage to any melee weapon damage it deals.
This spell-like ability functions identically to the spell shadow evocation, but it can only create quasi-real versions of sorcerer or wizard evocation spells of 2nd level or lower. This spell-like ability is the equivalent of a 3rd-level spell.
The mysterious people known as the shaes are natives of the Shadow Plane. In their own language, their name means “unbound” or “unfettered.” According to shae history, they were once humanoids who through tireless study and self-perfection managed to transcend the bonds of a definite form. Though they still bear roughly humanoid shapes, shaes’ outlines are perpetually wispy and impossible for any non-shaes to focus directly on. Though shaes may engage in all the same pursuits and professions as other humanoids, their overwhelming racial pride often leads them to see all other humanoids—especially humans—as lesser beings. Ironically, this casual disdain sometimes leads individual shaes to gather harems of worshipful human consorts, and it is from these unions that fetchlings often issue. Humans involved in such relationships often hope to learn the secret of the shaes’ power over shadows, and claim that only in sacred union with the creatures can one glimpse their true features. Shaes are roughly 6 feet tall and weigh 100 pounds. They often wear masks and form-fitting clothing when around other creatures in order to give the lesser beings something to focus on (such garments do not impede their blur ability).