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Sahkil, Zohanil

This monster is vaguely humanoid, but stands on three legs. A foul liquid drips from the needlelike tips of its long, hooked arms.

Zohanil CR 10

XP 9,600
NE Medium outsider (evil, extraplanar, sahkil)
Init +8; Senses darkvision 60 ft., detect good, detect magic, low-light vision, see invisibility; Perception +19

DEFENSE

AC 25, touch 15, flat-footed 20 (+4 Dex, +1 dodge, +10 natural)
hp 138 (12d10+72)
Fort +14, Ref +8, Will +14
DR 10/good; Immune death effects, disease, fear effects, poison; Resist cold 10, electricity 10, sonic 10; SR 21

OFFENSE

Speed 50 ft., climb 50 ft.
Melee bite +19 (1d10+7), 2 talons +19 (2d6+7/19–20 plus addiction)
Special Attacks look of fear (30 ft., DC 22)
Spell-Like Abilities (CL 10th; concentration +14)

Constantdetect good, detect magic, see invisibility
At willgreater teleport (self plus 50 lbs. of objects only)
3/dayfoe to friend (DC 19), greater invisibility, overwhelming grief (DC 20), protection from good, suggestion (DC 17)
1/daynightmare (DC 19)

STATISTICS

Str 25, Dex 18, Con 22, Int 15, Wis 18, Cha 19
Base Atk +12; CMB +19; CMD 34 (36 vs. trip)
Feats Combat Expertise, Combat Reflexes, Dodge, Improved Critical (talon), Improved Initiative, Iron Will
Skills Acrobatics +19, Climb +30, Craft (alchemy) +17, Intimidate +19, Knowledge (arcana, planes) +11, Perception +19, Sense Motive +19, Stealth +19
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ easy to call, emotional focus, skip between, spirit touch

SPECIAL ABILITIES

Addiction (Ex)

When a zohanil damages a creature with its talons, it injects the target with a severely addictive fluid that blurs vision and deadens reflexes. A creature can resist the effects of this injected toxin with a successful DC 22 Fortitude save. On a failed save, the victim takes a –2 penalty to all Wisdom– and Dexteritybased checks for 1 hour. After this hour passes, the penalty fades but the victim suffers the effects of withdrawal, taking a –2 penalty to Strength, Dexterity, Constitution, and Wisdom. These ability score penalties are negated on any round the victim takes the Wisdom– and Dexterity-based check penalty from further addiction attacks from the zohanil, but are otherwise permanent (as per a severe addiction). This is a disease effect. The save DC is Constitution-based.

Look of Fear (Su)

A creature affected by a zohanil’s gaze is panicked for 1 round and shaken for 1d4 rounds thereafter. A creature that successfully saves is instead shaken for 1 round.

ECOLOGY

Environment any (Ethereal Plane)
Organization solitary, pair, or gang (3–12)
Treasure standard

Zohanils delight in haunting those who fear needles and invasive medical procedures. They also enjoy sowing addiction in hopes of heightening despair. A zohanil stands over 6 feet tall and weighs roughly 200 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.