Sabbat Prancer

Sabbat Prancer CR 3

XP 800
LE Small outsider (devil, evil, fire, lawful)
Init +9 Senses darkvision 90 ft., low-light vision; Perception +5

DEFENSE

AC 17, touch 16, flat-footed 12 (+5 Dex, +1 natural, +1 size)
hp 18 (4d10-4)
Fort +1, Ref +11, Will +4
Immune fire, poison; Resist acid 10, cold 10
Defensive Abilities Evasion
Weaknesses holy water vulnerability

OFFENSE

Speed 40 ft.
Melee two +6 flaming claws (1d4+1 slashing plus 1d4 fire, 20/x2)

STATISTICS

Str 13, Dex 21, Con 8, Int 3, Wis 10, Cha 12
Base Atk +4; CMB +4; CMD 19 (23 vs. trip)
Feats Improved Initiative, Lightning Reflexes
Skills Climb +6, Perception +5, Stealth +14
Languages understands Infernal but cannot speak

SPECIAL ABILITIES

Hide in Fire (Su)

The Sabbat Prancer becomes invisible in any area of fire large enough to contain it. It can easily hide in an average campfire or hearth, and is especially adept at hiding within a celebratory bonfire. The Sabbat Prancer remains invisible even after attacking, as long as it remains in fire.

If the concealing fire is extinguished, the Sabbat Prancer is considered shaken for one round if it was still within the fire when it was extinguished.

Holy Water Vulnerability (Su)

A Sabbat Prancer suffers 2d6 points of holy damage when splashed with a vial of holy water. If it is hiding in fire, that fire is immediately extinguished, even if the amount of holy water would normally be insufficient to douse a fire that size.

Skittery, Flaming Bastard (Ex)

If the Sabbat Prancer successfully makes a Ref saving throw, for any reason, it can make a 5 ft. step into any area of fire large enough to conceal it as an immediate action. The Sabbat Prancer can use this ability even if it has already made a 5 ft. step earlier in the round.

ECOLOGY

Environment any land (extraplanar)
Organization often 2d4 sabbat prancers accompany a witch coven headed by a Black Goat
Treasure incidental

Sabbat Prancers are frail and weak, mere pampered pets among devil-kind. Only slightly more intelligent than a hunting dog, Sabbat Prancers are too stubborn and indolent to be trained for battle. Instead, witches and true devils can conjure the flaming monstrosities as guardians or tools of vengeance. If plied with captive animals that they can rip and sear with their flaming talons, or with large stores of raw, bloody meat, Sabbat Prancers can serve as indiscriminate weapons. Prancers delight in arson, and summoning one to burn a rival’s home or business is the most common use for the horrors. However, once a Sabbat Prancer starts to burn, it might incinerate an entire village or city, lost in the raw joy of arson.

Other times, a Sabbat Prancers are summoned en masse to protect a coven while it worships, thus the creature’s common name. These fiery things are a mostly unseen presence leaping and capering within the balefires, a monstrous, howling tornado of fury and violence, wailing within the flames. Sabbat Prancers are multi-limbed flame spirits the size of mastiffs. They have too many limbs, which seem spidery one instant and vaguely feline or canine the next. Outside of the fires they love to hide within, Sabbat Prancers trail a thick cloud of oily black smoke and stink of old ash. Sabbat Prancers are unnaturally quick, nearly impossible to hit, but surprisingly fragile once a sword finds its mark.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field

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