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Rakasa Batu

Rakasa Batu CR 8

Though at first this creature seems to be an earth elemental, you notice part of its body phase out of existence and back in again, as if it were made of interdimensional sand.

XP 4,800
N Huge outsider (earth)
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +12

DEFENSE

AC 15, touch 8, flat-footed 15 (+3 deflection, –3 Dex, +7 natural, –2 size)
hp 105 (10d10+50) fast healing 5
Fort +12, Ref +6, Will +4 Defensive Qualities batu solidity; DR 5/magic; Immune acid, critical hits, precision damage

OFFENSE

Speed 20 ft., burrow 40 ft., earth glide
Melee 2 slams +17 (1d8+13)
Space 15 ft.; Reach 15 ft.
Spell-Like Abilities (CL 10th, concentration +12)

Constantstone tell
At willmeld into stone, soften earth and stone, stone shape
3/day—granite crush, stone call
1/dayflesh to stone (DC 18), stone to flesh

TACTICS

Before Combat A rakasa batu evaluates its opponents and sets up an ambush, cutting off alphas and leaders to make their enemies easier to deal with.

During Combat Rakasa batu identify mages and use flesh to stone, then deal with fighters and the like, using soften earth and stone and stone call to further separate groups.

Morale Rakasa batu leave enemies alone once they’ve exited the Amber Roads, but otherwise fight to the death.

STATISTICS

Str 28, Dex 4, Con 20, Int 11, Wis 9, Cha 15
Base Atk +10; CMB +21 (cannot grapple); CMD 31 (cannot be grappled)
Feats Improved Initiative, Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes
Skills Bluff +15, Knowledge (geography) +13, Knowledge (planes) +13, Perception +12, Sense Motive +12, Stealth +2 (+10 in rocky terrain); Racial Modifiers +8 Stealth in rocky terrain; Size Modifiers –8 Stealth
Languages Terran
SQ hide in plain sight (Amber Roads, mountains, underground)

SPECIAL ABILITIES

Batu Solidity (Su)

A rakasa batu’s body is in a constant state of flux, constantly traversing the dimensions even as the creature stalks the Material Plane.

Whenever a rakasa batu is damaged by an attack (or a combat maneuver is successfully performed against it) there is a 30% chance the attack strikes a part of its body that is incorporeal. Weapons with the ghost touch enchantment and area effects effect and damage a rakasa batu normally.

Due to its fluxing form, a rakasa batu cannot grapple or be grappled (though creatures with ghost touch natural weapons may grapple a rakasa batu as normal).

ECOLOGY

Environment Elemental Planes of Earth, underground (Amber Roads)
Organization solitary
Treasure double

These mysterious entities first appeared along the Amber Roads shortly before the Confluence, blocking certain passages in an attempt to curb the destruction soon to wreck havoc across the interplanar transitway.

Their efforts were for naught, but the creatures found spiritual kinship with dwarves, in particular the zwerc—rakasa batu emissaries can now be found in virtually every one of their pocket demiplanes and as time passes, more and more frequently in endless caves. Encountering one of these creatures in the Underworld can be a dangerous proposition; they know much about the world around them and the veils between planes, but those who raise its ire can quickly find themselves buried underneath stone.

Rakasa batu are generally 13 feet tall or larger, but can weigh between 300 and 6,000 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson