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Qlippoth, Utukku

Wriggling tendrils surround this creature’s single eye where a face should be, and sucker-tipped tentacles stretch from its shoulders.

Utukku CR 8

XP 4,800
CE Medium outsider (chaotic, evil, extraplanar, qlippoth, shapechanger)
Init +9; Senses darkvision 60 ft.; Perception +17

DEFENSE

AC 21, touch 15, flat-footed 16 (+5 Dex, +6 natural)
hp 103 (9d10+54)
Fort +9, Ref +11, Will +11
DR 10/cold iron or lawful; Immune cold, mind-affecting effects, poison; SR 19

OFFENSE

Speed 30 ft.
Melee 2 slams +16 (2d6+7 plus consume humanity) or touch +16 (consume humanity)
Special Attacks consume humanity, horrific appearance (DC 18)
Spell-Like Abilities (CL 8th; concentration +12)

Constantnondetection 8/day—calming touch (1d6+8), rebuke death (1d4+4)
3/dayaid, cure moderate wounds, enthrall (DC 16), major image (DC 17)
1/daycreate food and water, mass cure light wounds, plane shift (self only)

STATISTICS

Str 25, Dex 20, Con 23, Int 18, Wis 21, Cha 18
Base Atk +9; CMB +16; CMD 31
Feats Combat Reflexes, Deceitful, Improved Initiative, Lunge, Skill Focus (Stealth)
Skills Bluff +18, Diplomacy +13, Disguise +18, Knowledge (planes, religion) +16, Perception +17, Sense Motive +17, Spellcraft +16, Stealth +20, Use Magic Device +16
Languages Abyssal, Celestial, Common; telepathy 100 ft.
SQ change shape (consume humanity target; alter self), false prophet (Community, Healing), healer’s blessing, unity (1/day)

SPECIAL ABILITIES

Consume Humanity (Su)

When an utukku hits a humanoid with a slam attack, it siphons away some of that creature’s humanity, leaving its victim warped and deformed. The victim must succeed at a DC 18 Fortitude save or take 1d4 points of Charisma drain.

An utukku can consume humanity as a touch attack instead. It can use change shape only to assume the appearance of the last humanoid it used this ability on. The save DC is Charisma-based.

False Prophet (Su)

An utukku gains access to the granted powers of two domains as per a cleric of a level equal to its CR (8th level for the typical utukku), chosen from among the following: Community, Healing, Nobility, Protection, or Repose.

Some utukku may have access to different domains.

Horrific Appearance (Su)

Creatures that succumb to an utukku’s horrific appearance are staggered for 1d4 rounds.

ECOLOGY

Environment any (the Abyss)
Organization solitary or cult (1 utukku plus 2–20 cultists)
Treasure double

The utukku specializes in a viciously subtle method of removing sinful souls from the cycle of mortal life. When an utukku builds a cult, it teaches its followers that if they follow its teachings, they will be rewarded not via transformation into a powerful outsider, but by assimilation into the Great Beyond itself. What greater glory than to be immortal as a fundamental part of reality? The souls of devout utukku cultists, as wicked and destructive as they were in life, do not transform into outsiders upon being judged, but instead form into new quintessence that then merges with the Abyss. In this way, these souls bolster the Abyss while simultaneously starving demonkind of the new souls they need to grow in number.

In its true shape, an utukku stands 7 feet tall and weighs 200 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.