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Qlippoth, Thognorok

This obscene mass looks like a melted blob crossed with a spider, ceaselessly lashing out with its hairy, wriggling legs.

Thognorok CR 4

XP 1,200
CE Medium outsider (aquatic, chaotic, evil, extraplanar, qlippoth)
Init –1; Senses darkvision 60 ft.; Perception +9

DEFENSE

AC 16, touch 9, flat-footed 16 (–1 Dex, +7 natural)
hp 37 (5d10+10)
Fort +6, Ref +0, Will +5
Defensive Abilities all-around vision; amorphous, DR 5/cold iron or lawful; Immune cold, mind-affecting effects, poison; Resist acid 10, electricity 10, fire 10; SR 15

OFFENSE

Speed 20 ft., swim 30 ft.
Melee 3 bites +7 (1d6+1 plus poison)
Special Attacks acid web (+4 ranged, DC 16, 5 hp), horrific appearance, poison
Spell-Like Abilities (CL 5th; concentration +6)

3/dayacid arrow, protection from law, vomit swarm
1/dayexcruciating deformation (DC 14)

STATISTICS

Str 13, Dex 8, Con 15, Int 8, Wis 13, Cha 12
Base Atk +5; CMB +6; CMD 15 (can’t be tripped)
Feats Ability Focus (acid web), Skill Focus (Stealth), Weapon Focus (bite)
Skills Climb +9, Intimidate +9, Knowledge (planes) +7, Perception +9, Stealth +10, Swim +9
Languages Abyssal; telepathy 100 ft.
SQ amphibious, compression

SPECIAL ABILITIES

Acid Web (Su)

This ability functions like the web universal monster ability, except a creature entangled by a thognorok’s web also takes 1 point of acid damage each round.

Horrific Appearance (Su)

Any creature that witnesses a thognorok’s horrific appearance could find itself overwhelmed with revulsion at the qlippoth‘s constantly sprouting and waving insectile legs, becoming sickened for 1d6 rounds (Will DC 13 negates). The save DC is Charisma-based.

Poison (Ex)

Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 2 consecutive saves.

ECOLOGY

Environment any (Abyss)
Organization solitary, pair, or gang (3–5)
Treasure none

Although thognoroks are considered servitor qlippoth, they are actually sentient symbiotes that once had the misfortune of dining on the Rough Beast’s skin, blood, and other fluids. Equally at home on solid ground or swimming through toxic liquids, a thognorok hunts and consumes foreign materials and creatures that would impede its endless hunger to feed on more divine flesh.

Because of its tainted connection with the god of destruction, a thognorok obeys any telepathic or chemical command transmitted to it by the god—whether it be a direct command, or even the orders of a powerful priest of the foul god. Thognoroks are rarely directly controlled; instead, they’re left to their own destructive rampages. The exception to this is when they accumulate in vast numbers near planar scars and rifts on the Material Plane where the god left some fleck of his terrible carapace or dripped vile and blasphemous liquid from his wounds.

In such instances, the thognoroks try to fulfill whatever whim possessed the deity at the moment of his ages-old passing, typically the destruction of some site of celestial power or other random act of devastation.

A common thognorok measures about 5 feet tall and weighs over 200 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.