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Qlippoth, Chernobue

This slippery, writhing mass of tentacles and stalked mouths has one huge hideous eye and a fanged maw for a belly.

Chernobue CR 12

CE Large outsider (chaotic, evil, extraplanar, qlippoth)
Init +4; Senses darkvision 60 ft., scent; Perception +18; Aura misfortune (30 ft.)

DEFENSE

AC 27, touch 13, flat-footed 23 (+4 Dex, +14 natural, –1 size)
hp 150 (12d10+84)
Fort +15, Ref +10, Will +11
DR 10/lawful; Immune cold, poison, mind-affecting effects; Resist acid 10, electricity 10, fire 10; SR 23
Weaknesses light vulnerability

OFFENSE

Speed 40 ft.
Melee 2 slams +19 (1d6+8/19–20 plus 1 Con damage), bite +19 (2d6+8 plus poison), 2 tentacles +14 (1d6+4)
Space 10 ft.; Reach 5 ft. (10 ft. with slams and tentacles)
Special Attacks horrific appearance (DC 20)
Spell-Like Abilities (CL 12th; concentration +16)

Constant—air walk, arcane sight
At will—chaos hammer (DC 18), darkness
3/day—confusion (DC 18), quickened darkness, dispel magic, protection from law
1/day—plane shift (DC 21)

STATISTICS

Str 26, Dex 18, Con 24, Int 13, Wis 17, Cha 19
Base Atk +12; CMB +21; CMD 35 (39 vs. trip)
Feats Blind-Fight, Improved Critical (slam), Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (darkness), Vital Strike
Skills Acrobatics +19 (+23 jump), Escape Artist +19, Intimidate +19, Knowledge (planes) +16, Perception +18, Sense Motive +18, Stealth +15
Languages Abyssal; telepathy 100 ft.

SPECIAL ABILITIES

Aura of Misfortune (Su)

A chernobue radiates an aura of evil malaise to a radius of 30 feet. All lawful or good creatures in this area take a –1 penalty on attack rolls and weapon damage rolls. Lawful good creatures take a –3 penalty and upon first entering the aura must make a DC 20 Fortitude save or be sickened for as long as they remain in the area. This ability is Charisma-based.

Horrific appearance (Su)

Creatures that succumb to a chernobue’s horrific appearance become paralyzed with disgust for 2d6 rounds; a paralyzed creature gets a new save each round to recover from the effect, provided he is no longer aware of the chernobue or within 30 feet of it.

Light Vulnerability (Ex)

A chernobue within an area of bright light takes 1 point of Constitution damage per minute it remains in the area.

Poison (Su)

Bite—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d2 Con drain; cure 1 save.

The thick, orange poison injected by a chernobue is semi-alive. As soon as the poisoned victim is cured of the poison (by making a save, being targeted with an effect like neutralize poison, or enduring the full duration of the poison), the orange fluid bursts from the victim’s body, causing 1d6 Charisma damage and rendering the victim unconscious for 2d6 rounds unless he makes a final DC 23 Fortitude save. The save DC is Constitution-based.

ECOLOGY

Environment any (the Abyss)
Organization solitary, pair, or gang (3–6)
Treasure standard

The chernobue is a living manifestation of the vile fecundity of the Abyss—a monstrous, alien pregnancy made flesh. By infecting creatures with the abyssal taint they carry, they spread pain and misfortune wherever they flop and writhe—and with their plane shift ability, they are ready to spread their filth throughout the multiverse. A chernobue is 13 feet long and weighs 500 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.