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    Psychopomp, Vanth

    This looming black skeleton wraps itself in the wings of a giant black raven, and a vulture-like mask of polished ceramic gazes balefully from where its skull should be. Without a gesture, a wickedly curved scythe appears in its elongated fingers.

    Vanth CR 7

    XP 3,200
    N Medium outsider (extraplanar, psychopomp)
    Init +3; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +16
    Aura fear (30 ft., DC 17)

    DEFENSE

    AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
    hp 76 (9d10+27)
    Fort +11, Ref +6, Will +10
    DR 10/adamantine; Immune death effects, disease, poison; Resist cold 10, electricity 10; SR 18

    DEFENSE

    Speed 30 ft., fly 50 ft. (average)
    Melee +1 adamantine scythe +14/+9 (2d4+7/×4) or 2 claws +13 (1d6+4)
    Spell-Like Abilities (CL 10th; concentration +13)

    At willdeathwatch, greater teleport (self plus 50 lbs. of objects only), invisibility (self only)
    3/daybestow curse (DC 17), locate creature, searing light

    STATISTICS

    Str 18, Dex 16, Con 17, Int 13, Wis 19, Cha 17
    Base Atk +9; CMB +13; CMD 26
    Feats Cleave, Great Fortitude, Hover, Power Attack, Vital Strike
    Skills Acrobatics +9, Fly +11, Intimidate +11, Knowledge (history) +9, Knowledge (planes) +13, Knowledge (religion) +13, Perception +16, Sense Motive +16, Stealth +15
    Languages Abyssal, Celestial, Infernal
    SQ reaper's scythe, spirit touch

    SPECIAL ABILITIES

    Fear Aura (Su)

    A creature of fewer than 10 Hit Dice that fails its save (DC 17) against the vanth's fear aura is shaken for as long as it remains within the aura. A creature that succeeds at its save is immune to that vanth's aura for 24 hours. The save DC is Charisma-based.

    Reaper's Scythe (Su)

    Every vanth carries a distinctive adamantine scythe as both a weapon and a symbol of its duty. When the vanth wields its own scythe, the weapon gains a +1 enhancement bonus on attack rolls and damage rolls. As a free action, the vanth can summon its weapon from a personal demiplane or any other location and have it appear in its hands instantly. It can also dismiss its scythe back to its personal demiplane as a free action. If a vanth's scythe is destroyed, it can summon a new one in 24 hours.