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Psychopomp, Nosoi

Perched awkwardly, this strange songbird stares with a glint of intellect in its empty eyes. A stylish plaster mask conceals its face, while two pairs of wings ruffle over its body’s somber shades.

Nosoi CR 2

XP 600
N Tiny outsider (extraplanar, psychopomp)
Init +3; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +9

DEFENSE

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp
19 (3d10+3)
Fort
+2, Ref +6, Will +4
DR
5/adamantine; Immune death effects, disease, poison, Resist cold 10, electricity 10

OFFENSE

Speed 20 ft., fly 50 ft. (good)
Melee
bite +4 (1d3–1)
Spell-Like Abilities (CL 3rd, concentration +4)

At willinvisibility (self only)
1/day
hide from undead, sound burst (DC 15)
3/day
speak with dead (6 questions, CL 12th)

STATISTICS

Str 8, Dex 16, Con 12, Int 11, Wis 13, Cha 16
Base Atk
+3; CMB +4; CMD 13
Feats
Alertness, Weapon Finesse
Skills
Fly +17, Knowledge (history) +6, Knowledge (planes) +6, Perception +9, Profession (scribe) +7, Sense Motive +3, Stealth +17
Languages
Abyssal, Celestial, Infernal
SQ
change shape (raven or songbird [same stats]; beast shape I), haunting melody, scribe

SPECIAL ABILITIES

Haunting Melody (Su)

A nosoi’s song has the power to grip the spirits of those that hear it. All living and undead creatures within a 60-foot spread must make a DC 14 Will saving throw or be fascinated. A creature that successfully saves is not subject to the same nosoi’s song for 24 hours.

This effect continues for as long as the nosoi sings and for 1 round thereafter. A nosoi can sing for a number or rounds per day equal to twice its Hit Dice. This is a sonic mind-affecting charm effect. This ability can affect undead creatures, even though the undead subtype makes such creatures immune to mind-affecting effects (though undead creatures with immunity to mind-affecting effects from a source other than their creature type are still immune). The save DC is Charisma-based.