A morbidly beautiful woman clad in a gown of spider silk leans upon a staff seemingly topped with a giant spider. The fetishes of savage magical traditions dangle from thick strands that wrap her form, even mummifying her angular face.
Morrigna CR 13
AC 28, touch 13, flat-footed 25 (+8 armor, +3 Dex, +5 natural, +2 shield)
hp 171 (18d10+72); regeneration 5 (acid or fire)
Fort +10, Ref +15, Will +16
DR 10/adamantine; Immune death effects, disease, poison; Resist cold 10, electricity 10; SR 24
Speed 40 ft. (30 ft. in armor), climb 15 ft.
Melee 2 slams +24 (2d6+6), 2 wrappings +19 (1d6+3 plus grab)
Space 5 ft.; Reach 5 ft. (10 ft. with wrappings)
Special Attacks wrappings
Spell-Like Abilities (CL 12th; concentration +15)
Inquisitor Spells Known (CL 12th; concentration +15)
4th (3)—cure critical wounds, divination, freedom of movement, spell immunity
3rd (5)—blood biography (DC 16), dimensional anchor, dispel magic, halt undead (DC 16)
2nd (6)—confess (DC 15), detect thoughts (DC 15), hold person (DC 15), invisibility, see invisibility
1st (6)—bane (DC 14), command (DC 14), comprehend languages, expeditious retreat, sanctuary (DC 14), wrath
0—bleed (DC 13), detect magic, disrupt undead, read magic, sift, stabilize
Str 22, Dex 19, Con 18, Int 13, Wis 17, Cha 16
Base Atk +18; CMB +24 (+28 grapple); CMD 38
Feats Alertness, Combat Expertise, Combat Reflexes, Deflect Arrows B, Eschew Materials B, Following Step, Improved Initiative, Iron Will, Persuasive, Step Up, Step Up and Strike
Skills Bluff +15, Climb +11, Diplomacy +25, Disguise +15, Intimidate +17, Knowledge (planes) +13, Perception +28, Sense Motive +25, Sleight of Hand +10, Stealth +22, Survival +15, Swim +6
Languages Abyssal, Celestial, Infernal; speak with animals (including vermin), tongues
SQ change shape (any animal or humanoid), spirit touch
A morrigna casts spells as a 12th-level inquisitor.
Morrignas are Purgatory’s investigators, bounty hunters, and assassins, tracking down those who flout the natural cycle of death and judgment. They stand 7 to 8 feet tall and weigh 200 to 250 pounds.
Many morrignas prefer to assume the appearances of those who have died. They ensure the smooth operation of death’s bureaucratic machine by eliminating complications, dedicating their existence to wiping out any forces that circumvent or corrupt the natural cycle of death and judgment.
Morrignas ascend from lesser psychopomps after ages of devout service, though sometimes a mortal soul of sufficient skill may be chosen to serve immediately. Many act as investigators, defenders, and prosecutors of the dead. The vast majority of morrignas travel the planes, either on missions or on their own recognizance. Whatever their location, they ensure the smooth operation of death’s bureaucratic machine by eliminating complications. Like most psychopomps, morrignas take pleasure from simple but unnecessary mortal tasks.
Morrignas dedicate their existence to wiping out any forces that circumvent or corrupt the natural cycle of death and judgment. They deliver divine wrath upon those who traffic in souls, be they night hags, human mages, devils who tempt mortals, or angels who press the dying for deathbed conversions.
As bounty hunters, morrignas hunt those vile beings who shirk the stability of the multiverse for quick profit: soul traders. Although daemons and night hags are the most infamous, all the Outer Planes share some guilt of this heinous crime, from the depths of Hell to the singing peaks of Heaven. Unwaveringly dedicated to their moral and philosophical bent, outsiders invariably see only their outlook as correct and their proclamations as valid. But when their philosophy becomes action and they lay claim to souls without the due process of the Spire, the balance of the planes shudders. Morrignas step in to restore balance, slaughtering the lucky and hauling the less fortunate back where terrible punishments await them for their overzealousness.
As investigators, morrignas seek secrets that mortals bury out of desperation, humiliation, and lust for power. Those who live significant lives and stir other outsiders to argue over their fate all too often bury the truth, even from themselves. Scouring the memory of a murderer proves pointless in a world where magic and madness change or strip away the truth. Instead, morrignas seek the empirical truth: witnesses, writings, trophies, and other artifacts of actions long thought lost. They ensure a mortal’s final judgment is enacted not just from a position of neutrality, but from one of knowledge.
As assassins, morrignas retrieve those seeking to escape inevitability—escaped petitioners, powerful undead, would-be divinities, and other mortals too clever or foolish to die naturally. Many spend years or even decades among mortals gathering information, following leads, and maneuvering ever closer to their often-powerful targets. They are the personal deaths nipping at the heels of mortals audacious enough to live beyond their years.
Statistics from Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
Ecology from Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC; Author: Brandon Hodge.