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Psychopomp, Morbai

This hunched, barefoot old woman leans heavily on her gnarled staff. She wears two plague masks on opposite sides of her head.

Morbai CR 6

XP 2,400
N Small outsider (extraplanar, psychopomp)
Init +4; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +14 (+18 on sight-based checks)

DEFENSE

AC 20, touch 15, flat-footed 16 (+4 Dex, +5 natural, +1 size)
hp 68 (8d10+40)
Fort +13, Ref +6, Will +9
Defensive Abilities all-around vision; DR 5/adamantine; Immune death effects, disease, poison; Resist cold 10, electricity 10; SR 17

OFFENSE

Speed 30 ft., fly 20 ft. (perfect)
Melee cane +10/+5 (1d4+1)
Special Attacks channel energy 4/day (DC 17, 4d6)
Spell-Like Abilities (CL 8th; concentration +9)

At willbleed (DC 11), delay poison, detect poison, disrupt undead, resistance, stabilize
1/dayaccelerate poison (DC 13), contagion (DC 14), neutralize poison, poison (DC 14), remove disease

STATISTICS

Str 12, Dex 18, Con 21, Int 14, Wis 17, Cha 13
Base Atk +8; CMB +8; CMD 22
Feats Great Fortitude, Improved Channel, Selective Channeling, Skill Focus (Heal)
Skills Craft (alchemy) +13, Craft (poison) +13, Fly +14, Heal +17, Knowledge (nature) +13, Knowledge (planes) +13, Perception +14 (+18 on sight-based checks), Profession (herbalist) +14, Sense Motive +14; Racial Modifiers +4 on sight-based Perception checks
Languages Abyssal, Celestial, Infernal
SQ healer’s muse, spirit touch, who lives and who dies

SPECIAL ABILITIES

Healer’s Muse (Su)

A morbai can grant her blessing to a mortal creature by prodding it with her staff as a standard action. This blessing grants its target a +2 bonus on skill checks to identify, treat, or study diseases and poisons, as if the morbai had used aid another. The target of a morbai’s blessing can use the psychopomp’s Fortitude save modifier in place of his own on attempts to resist disease.

Who Lives and Who Dies (Su)

A morbai channels energy, treating her Hit Dice as her cleric level. She can choose negative or positive energy every time she channels.

ECOLOGY

Environment any
Organization solitary, pair, or team (3–9)
Treasure standard

Curious creatures of balance, morbais are psychopomp masters of healing and poison who help directly cause or prevent mortal deaths. They fight mass outbreaks to help prevent epidemics that would glut the bureaucracy of death, but also foster the creation of new diseases to ensure mortal populations are always kept in check. While they can directly address outbreaks with their considerable skills and spell-like abilities, most morbais prefer inspiring and fostering mortal physicians to act on their behalf, usually appearing as cantankerous advisors or overbearing patients to test their preferred agents’ resolve. Though generally good natured—if sarcastic—morbais act swiftly when confronting the machinations of leukodaemons, their most frequent antagonists.

A morbai stands just over 3 feet tall, resembling a hunched-over, old woman whose race always matches that of whoever views her. Each wears two plague masks, one on either side of her head, which conceal her faces and obscure where she actually focuses her attention. Her curved back and ragged shawl partially conceal two pairs of small, brown-feathered wings.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Concordance of Rivals © 2019, Paizo Inc.; Authors: John Compton, Crystal Frasier, Ron Lundeen, and Amber Stewart.