This creature resembles a tall, powerful human with green eyes and a bald head. It is dressed in long, flowing green robes that seem to billow as though blown by an invisible and unfelt gentle breeze.
Speed 50 ft.
Spells Prepared (CL 7th):
4th—chaos hammer (DC 19), divine power, spell immunityD
Str 15, Dex 15, Con 15, Int 20, Wis 20, Cha 20
A protector automatically knows the alignment of any creature within 50 feet that it looks upon.
* Editor’s Note
The cure minor wounds spell does not exist in Pathfinder – GMs should replace this with stabilize.
Environment Inner and Outer planes
Organization solitary, pair, or troupe (6-11)
Protectors are extraplanar guardians of law that appear as very noble and regal creatures. They are often sent to the Material Plane when the forces of chaos swing from the balance. Protectors move by means of their air walk ability; their feet never touch the ground, and they always float 6 to 10 inches above the ground. A protector stands 7 feet tall and weighs about 200 pounds or more.
Protectors attack neutral (except non-intelligent or low-intelligence creatures such as animals) and chaotic creatures on sight. They never knowingly and willingly attack lawful creatures. A protector fights with its longsword and spells.
Protector from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Erica Balsley, based on original material by Jean Wells.