This serpentine creature has the lower body of a snake, a humanoid torso, and a bird-like head and claws.
Imentesh Protean CR 10
AC 25, touch 12, flat-footed 22 (+3 Dex, +13 natural, –1 size)
hp 123 (13d10+52); fast healing 5
Fort +12, Ref +7, Will +14
Defensive Abilities amorphous anatomy, freedom of movement; DR 10/lawful; Immune acid, polymorph; Resist electricity 10, sonic 10; SR 21
Speed 30 ft., fly 30 ft. (perfect), swim 30 ft.
Melee bite +19 (2d6+7), 2 claws +19 (1d8+7), tail +17 (1d8+3 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), inflict warpwave, sneak attack +4d6
Spell-Like Abilities (CL 10th; concentration +15)
Constant—detect law, tongues
At will—dimension door (self plus 50 lbs. of objects only), make whole, major creation, shatter (DC 17), shrink item
3/day—chaos hammer (DC 19), dispel magic, slow (DC 18)
1/day—break enchantment, dispel law (DC 20), haste, polymorph any object (DC 23)
Str 24, Dex 17, Con 18, Int 23, Wis 18, Cha 21
Base Atk +13; CMB +21 (+25 grapple); CMD 34 (can’t be tripped)
Feats Combat Expertise, Combat Reflexes, Improved Feint, Improved Initiative, Iron Will, Multiattack, Persuasive
Skills Acrobatics +19, Bluff +21, Diplomacy +25, Disable Device +16, Fly +9, Intimidate +25, Knowledge (arcana) +22, Knowledge (planes) +22, Knowledge (any two) +19, Perception +20, Sense Motive +20, Stealth +15, Swim +15; Racial Modifiers +8 Swim
Languages Abyssal, Protean; tongues
SQ change shape (greater polymorph)
As a standard action, an imentesh can inflict a warpwave upon any corporeal creature within 100 feet. The target can resist the warpwave’s effects with a DC 20 Fortitude save. If the imentesh wishes, it can use this ability as a swift action, but if it does so, it is affected by the warpwave as well unless it resists the effects with its own Fortitude save. See Table below for a list of possible effects caused by a warpwave. The save DC is Constitution-based.
|1||Target takes 2 Strength damage.|
|2||Target takes 2 Dexterity damage.|
|3||Target takes 2 Constitution damage.|
|4||Target takes 2 Intelligence damage.|
|5||Target takes 2 Wisdom damage.|
|6||Target takes 2 Charisma damage.|
|7||Target gains 1 negative level.|
|8||Target is blinded or deafened for 1d4 rounds.|
|9||Target is confused for 1d4 rounds.|
|10||Target is entangled by filaments of energy for 1d4 rounds.|
|11||Target becomes fatigued (or exhausted if already fatigued).|
|12||Target becomes nauseated for 1d4 rounds.|
|13||Target is stunned for 1d4 rounds.|
|14||Target is sickened for 1d4 rounds.|
|15||Target is staggered for 1d4 rounds.|
|16||Target gains 4d6 temporary hit points.|
|17||Target is affected by a heal spell (CL = protean’s CR).|
|18||Target is turned to stone.|
|19||Target is affected by baleful polymorph (CL = protean’s CR).|
|20||Portions of target’s body burst with energy of a random type (choose between acid, cold, electricity, or fire), dealing 4d6 points of damage of the appropriate type to the target.|
Environment any (Limbo)
Organization solitary, pair, or envoy (3–10)
Missionaries of chaos and heralds of reality’s eventual unraveling, imenteshes are the proteans most likely to be encountered outside of Limbo. Despite their sometimes loquacious and courtly manner, imenteshes’ entropic agenda is ever at the front of their minds, and this inherent madness is evident in the soft, telepathic susurrus that constantly surrounds them, threatening to warp the minds of the weak-willed.
An imentesh is 15 feet long and weighs 1,200 pounds.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC#59 Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.