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Protean, Illureshi

This anemic protean wears a wizard’s robe and garish jewelry.

Illureshi CR 9

XP 6,400
CN Medium outsider (chaotic, extraplanar, protean, shapechanger)
Init +8; Senses blindsense 30 ft., darkvision 60 ft., arcane sight, detect law; Perception +18
Aura spellwarp aura (30 ft.)

DEFENSE

AC 23, touch 14, flat-footed 19 (+4 Dex, +9 natural)
hp 114 (12d10+48)
Fort +8, Ref +12, Will +13
Defensive Abilities amorphous anatomy, freedom of movement; DR 10/lawful; Immune acid, polymorph; Resist electricity 10, sonic 10; SR 20

OFFENSE

Speed 30 ft., fly 30 ft. (perfect), swim 30 ft.
Melee bite +15 (2d6+3), 2 claws +15 (1d8+3), tail +15 (1d8+1 plus grab)
Special Attacks constrict (1d8+3)
Spell-Like Abilities (CL 10th; concentration +14)

Constantarcane sight, detect law, tongues
At willdispel magic (DC 17), greater teleport (self plus 50 lbs. of objects only), major creation, telekinesis (DC 19)
3/daychaos hammer (DC 18)
1/daybreak enchantment, plane shift (DC 21)

Sorcerer Spells Known (CL 6th; concentration +10)

3rd (3/day)lightning bolt (DC 16)
2nd (5/day)invisibility, scorching ray
1st (6/day)cultural adaptation, mage armor, magic missile, shield
0 (at will)acid splash, arcane mark, mage hand, mending, prestidigitation, ray of frost, read magic

STATISTICS

Str 17, Dex 18, Con 18, Int 23, Wis 16, Cha 19
Base Atk +12; CMB +15; CMD 29 (can’t be tripped)
Feats Combat Casting, Craft Wondrous Item, Improved Initiative, Iron Will, Scribe Scroll, Spell Penetration
Skills Acrobatics +16, Bluff +19, Diplomacy +16, Fly +19, Knowledge (any two) +18, Knowledge (arcana) +21, Knowledge (planes) +21, Perception +18, Spellcraft +21, Swim +23, Use Magic Device +19
Languages Abyssal, Aklo, Celestial, Common, Draconic, Protean; tongues
SQ change shape (greater polymorph)

SPECIAL ABILITIES

Prehensile Tail (Ex)

An illureshi can’t wield weapons with its tail, but can use its tail to grab unattended items within 10 feet or stowed objects carried on its person as a swift action. It can hold such objects with its tail. The only items it can manipulate with its tail are wands, which it can activate as a move action.

Spellwarp Aura (Su)

Once per round, if a creature casts a spell or spell-like ability within the illureshi’s aura, the protean can attempt an opposed caster level check to redirect the effect to another legal target within range.

Spellcasting

An illureshi casts spells as a 6th-level sorcerer.

It does not gain access to other sorcerer abilities.

ECOLOGY

Environment any (Maelstrom)
Organization solitary or ouroboros (3–5)
Treasure double

Illureshis embody chaos through sorcery, traveling the planes as chatty and whimsical masters of arcane magic.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Concordance of Rivals © 2019, Paizo Inc.; Authors: John Compton, Crystal Frasier, Ron Lundeen, and Amber Stewart.