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Protean, Azuretzi

Brilliant blue scales with purple highlights cover this sinuous creature’s body, and its slender reptilian maw is filled with tiny, sharp teeth.

Azuretzi CR 5

XP 1,600
CN Small outsider (chaotic, extraplanar, protean, shapechanger)
Init +9; Senses blindsense 30 ft., darkvision 60 ft., detect law; Perception +11

DEFENSE

AC 18, touch 16, flat-footed 13 (+5 Dex, +2 natural, +1 size)
hp 57 (6d10+24)
Fort +6, Ref +10, Will +7
Defensive Abilities amorphous anatomy, freedom of movement; DR 5/lawful; Immune acid, polymorph; Resist electricity 10, sonic 10; SR 16

OFFENSE

Speed 30 ft., fly 30 ft. (perfect), swim 30 ft.
Melee bite +11 (1d4+3), 2 claws +10 (1d3+3), tail slap +8 (1d4+1 plus grab)
Special Attacks constrict (1d4+3), grab (Medium), mocking touch, spell pilfer
Spell-Like Abilities (CL 6th; concentration +9)

Constantdetect law
At willdimension door, shatter (DC 15)
3/daydispel magic, hideous laughter (DC 15)
1/daychaos hammer (DC 17)

STATISTICS

Str 16, Dex 21, Con 19, Int 16, Wis 14, Cha 17
Base Atk +6; CMB +8 (+12 grapple); CMD 23 (can’t be tripped)
Feats Improved Initiative, Multiattack, Weapon Focus (bite)
Skills Acrobatics +14, Bluff +12, Disguise +12 (+32 when using mimic form), Fly +24, Knowledge (planes) +12, Perception +11, Sense Motive +11, Stealth +18, Survival +11, Swim +11; Racial Modifiers +20 Disguise when using mimic form
Languages Abyssal, Protean
SQ change shape (polymorph), mimic form

SPECIAL ABILITIES

Mimic Form (Su)

An azuretzi can mimic forms by spending a full-round action to study a creature.

It can use change shape to assume a studied target’s form as a swift action, or revert to true form as a free action. It can maintain a number of studied targets equal to its Intelligence modifier, after which it must discard one to study a new creature.

Mocking Touch (Su)

An azuretzi can borrow a creature’s talents with a touch attack, suppressing the target’s ability to use a single spell or spell-like ability (up to 4th level) of the protean’s choice for 1d4 rounds. If the azuretzi suppresses the use of a spell, the target can’t cast that spell. The azuretzi can cast it once, using its own caster level and Charisma modifier to determine the spell’s effects and save DC. If the azuretzi suppresses a spell-like ability, it can use that ability up to three times, or as many times per day as its target could, whichever is fewer. Unwilling targets can resist the azuretzi’s mocking touch with a successful DC 16 Will save. An azuretzi can’t use mocking touch if it currently has access to a spell or ability from prior uses of this ability. The save DC is Charisma-based.

Spell Pilfer (Su)

Two azuretzis can work together as a standard action to redirect an ongoing spell effect from one creature within 30 feet to another. They can move a spell’s effect to themselves, sharing its effects as if they were one creature, or shift it to a single valid target of the original spell within 30 feet. The spell’s effects, caster level, and duration are unaffected, and continue as if the new target were the caster’s original target. With a successful DC 16 Will save, a creature can resist having a spell effect taken from it or applied to it. The save DC is Charisma-based.

ECOLOGY

Environment any (Maelstrom)
Organization solitary, pair, or cackle (3–6)
Treasure none

Azuretzis, which are also known as mockery wyrms, enjoy vexing spellcasting creatures.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.