Home >Bestiary >(Bestiary) By Type >Outsiders >

Onkushu

This oval body and enormous wings of this creature are made of roiling flame, and it has a vaguely humanoid face.

Onkushu CR 13

XP 25,600
CG Large outsider (extraplanar, fire, good)
Init +4; Senses darkvision 60 ft.; Perception +21
Aura protective aura

DEFENSE

AC 28, touch 13, flat-footed 24 (+4 Dex, +15 natural, –1 size)
hp 172 (15d10+90)
Fort +10, Ref +15, Will +14
Defensive Abilities amorphous; DR 10/evil; Immune fire; Resist electricity 10; SR 24 Weaknesses vulnerable to cold

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee 2 slams +22 (2d6+7 plus burn), 2 wings +16 (1d6+3)
Space 10 ft.; Reach 10 ft.
Special Attacks burn (2d6 fire, DC 22), wing buffet
Spell-Like Abilities (CL 12th; concentration +17)

At willdetect evil, discern lies (DC 19), invisibility (self only), remove curse, remove disease, remove fear
3/dayfire breath (DC 17), burning gaze (DC 17)
1/dayfire snake (DC 20)

STATISTICS

Str 24, Dex 19, Con 21, Int 18, Wis 16, Cha 21
Base Atk +15; CMB +23 (+25 bull rush); CMD 37 (39 vs. bull rush)
Feats Flyby Attack, Improved Bull Rush, Intimidating Prowess, Iron Will, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (slam)
Skills Acrobatics +22, Appraise +22, Bluff +23, Fly +24, Intimidate +30, Knowledge (planes) +22, Knowledge (religion) +22, Perception +21, Sense Motive +21, Stealth +18
Languages Celestial, Common, Draconic, Ignan

SPECIAL ABILITIES

Protective Aura (Su)

Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the onkushu.

Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 15th). The defensive benefits from the circle are not included in the statistics above.

Wing Buffet (Ex)

Three times per day as a standard action that provokes attacks of opportunity, an onkushu can buffet its mighty, flaming wings to create a whirlwind of searing hot air that is 10 feet tall and 10 feet wide, and travels in a straight line for 30 feet. Any creatures in the whirlwind’s area take 5d6 points of fire damage and 5d6 points of slashing damage and are knocked prone (Reflex DC 21 halves the damage and negates being knocked prone.) Additionally, if the onkushu creates the whirlwind while standing on the ground, the burning detritus the whirlwind leaves behind causes the area of the whirlwind’s path to become difficult terrain for 15 rounds.

ECOLOGY

Environment any (Plane of Fire)
Organization solitary, plane, or host (3–12)
Treasure standard

Curious natives of the Plane of Fire, onkushus have managed to keep fruitful and respectful relations with the angels of the Outer Sphere for millennia.

Thanks to this alliance, the angels of Elysium, Heaven, and Nirvana have passed on much of their lore as well as some of their more practical skills to the onkushus.

In turn, onkushus instruct the angels further in the use of cleansing fire and the virtues of an existence based on unshakable morality. Onkushus are kindly by nature but terrible when roused, and their alien appearance often strikes fear into those fools who would oppose them.

Onkushus are typically 15 feet tall and weigh up to 1,000 pounds.