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Oni, Kuwa


This golden-skinned fiend has horns, fangs, and bulging eyes. It grips a spiked club in its four-fingered claws.

Kuwa CR 4

XP 1,200
LE Medium outsider (human, native, oni, shapechanger)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +10

DEFENSE

AC 19, touch 10, flat-footed 19 (+8 armor, +1 natural)
hp 42 (5d10+15); regeneration 5 (acid or fire)
Fort +7, Ref +4, Will +6
SR 15

OFFENSE

Speed 30 ft. (40 ft. without armor)
Melee mwk greatclub +10 (1d10+6) or 2 claws +9 (1d6+6)
Ranged mwk composite longbow +9 (1d8+4/x3)
Spell-Like Abilities (CL 5th; concentration +8)

3/daydarkness, fly
1/daycharm person (DC 14), deep slumber (DC 16), invisibility (self only)

STATISTICS

Str 18, Dex 17, Con 16, Int 12, Wis 15, Cha 17
Base Atk +5; CMB +9; CMD 22
Feats Cleave, Combat Reflexes, Power Attack
Skills Bluff +11, Disguise +7, Intimidate +11, Knowledge (arcana) +9, Perception +10, Sense Motive +10, Spellcraft +3, Stealth +4, Use Magic Device +11
Languages Common
SQ change shape (any human; alter self )

ECOLOGY

Environment any
Organization solitary or gang (1 plus 3-10 humans of 1st-3rd level)
Treasure standard (masterwork half-plate, masterwork greatclub, masterwork composite longbow [+4 Str] with 20 arrows, other treasure)

While the majority of oni tend to be larger than life, and thus often end up having associations with giants and other enormous humanoids, not all of them are born into physical bodies that match their boundless appetites for cruelty. The kuwa are an example of this, for they are oni who clothe themselves in human flesh. While their true forms remain unmistakably fiendish, with golden skin, claws, and monstrous visages with short sharp horns, kuwa are most at home living in disguise among humans. As with most oni, they generally avoid their own kind, and instead seek positions of power in human cities, often as guard captains, guildmasters (particularly of thieves’ guilds), and aristocrats. Most kuwa avoid taking on the role of a spellcaster unless they possess class levels in an appropriate class. Likewise, all but the most ambitious kuwa avoid positions of true authority, such as king or mayor. Kuwa are most comfortable in the upper echelon of command, but avoid positions so important that they have too many eyes on them. To a kuwa, a position ofleadership that doesn’t allow frequent abuse of that power is a waste, and by aiming for less publicly visible positions, the kuwa increases its opportunities for such abuse.

Once a kuwa secures a position in a human society, the accumulation of wealth becomes its primary motivation. A kuwa wants to live a life of decadence and sensual pleasure, and like any oni, it wants to propagate its own kind. Its strength and magical powers enable it to easily dominate normal folk, allowing it to gather groups of thuggish, like-minded humans to lead in banditry and worse.

A typical kuwa stands about 6 feet in height and weighs 190 pounds.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.