AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size)
Speed 30 ft., fly 40 ft. (average)
Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.
The breath weapon of a steam mephit is a cone of steam that deals 1d4 fire damage. The scalding water also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.
Once per day a steam mephit can create a rainstorm of boiling water in a 20-foot-square area. Living creatures within the area take 2d6 points of fire damage (Fortitude DC 14 half; caster level 6th). This ability is the equivalent of a 2nd-level spell.
Environment any (elemental planes)
Organization solitary, pair, gang (3–6), mob (7–12)
Steam mephits are commonly found on the Plane of Fire. These mephits are overconfident and brash.