AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size)
Speed 30 ft., fly 40 ft. (average)
Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.
The breath weapon of an ice mephit is a cone of ice that deals 1d4 cold damage. The cold also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.
Environment any (elemental planes)
Organization solitary, pair, gang (3–6), mob (7–12)
Ice mephits are commonly found on the Plane of Air. These mephits are cruel and aloof.