Fire Mephit CR 3
AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size)
hp 19 (3d10+3); fast healing 2 (while touching fire)
Fort +2, Ref +5, Will +3
DR 5/magic; Immune fire
Weaknesses vulnerability to cold
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks breath weapon (15-foot cone, 1d8 fire, DC 13 half, every 4 rounds)
Spell-Like Abilities (CL 6th; concentration +8)
Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.
The breath weapon of a fire mephit is a cone of flames that deals 1d8 fire damage.
Environment any (elemental planes)
Organization solitary, pair, gang (3–6), mob (7–12)
Fire mephits are commonly found on the Plane of Fire. Fire mephits are vengeful and quick to anger.