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Kyton, Lampadarius

Ragged wounds on one side of this leather-clad humanoid’s face and body mark the transition between flesh and shifting shadowstuff.

Lampadarius CR 4

XP 1,200
LE Medium outsider (evil, extraplanar, kyton, lawful)
Init +6; Senses darkvision 60 ft., see in darkness; Perception +8

DEFENSE

AC 16, touch 13, flat-footed 13 (+2 Dex, +1 dodge, +3 natural)
hp 37 (5d10+10); regeneration 2 (good weapons and spells, silver weapons)
Fort +6, Ref +3, Will +6
Defensive Abilities semi-incorporeal, DR 5/good or silver; Immune cold; SR 15

OFFENSE

Speed 30 ft.
Melee slam +5 (1d6), incorporeal touch +5 (1d6 Strength damage)
Special Attacks unnerving gaze (30 ft., DC 13)
Spell-Like Abilities (CL 5th; concentration +6)

Constantblur
At willbleed (DC 11), dancing lights, detect magic
3/daydarkness, invisibility (self only), levitate (self only)
1/daydeeper darkness, shadowstep

STATISTICS

Str 11, Dex 15, Con 14, Int 11, Wis 10, Cha 12
Base Atk +5; CMB +5; CMD 18
Feats Dodge, Improved Initiative, Iron Will
Skills Heal +8, Intimidate +9, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +8, Stealth +14; Racial Modifiers +4 Stealth
Languages Common, Infernal, Shadowtongue

SPECIAL ABILITIES

Semi-Incorporeal (Su)

Some of a lampadarius’s body is composed of incorporeal shadow. As a result, it has a 25% chance of taking no damage from any non-magical attack. It takes only 75% of the damage from magic weapons, spells, spell-like effects, and supernatural effects. However, it takes full damage from incorporeal creatures and effects, force effects, and ghost touch weapons.

Strength Damage (Su)

A lampadarius’s touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. If the kyton deals Strength damage that equals or exceeds the target’s Strength score, the kyton gains the benefits of death knell for 1 hour.

Unnerving Gaze (Su)

Shaken, range 30 ft., Will DC 13 negates. A lampadarius can make an opponent feel like its own shadow is attempting to claw its face. Those who fail their saves are shaken for 1d3 rounds. This ability has no effect if there is no light present to create shadows. In dim illumination, the DC increases by 2. This is a mind-affecting fear effect. The save DC is Charisma-based.

ECOLOGY

Environment any (Shadow Plane)
Organization solitary, pair, or choir (3–5)
Treasure standard

Walking a fine line between outsider and undead, a lampadarius balances the freezing pain of its new body parts with the burning pleasures of its remaining flesh, continually indulging both as it gains power. It yearns to attain a perfect body of true shadows, yet pines for it missing flesh and the potential for sensation lost.

A lampadarius resembles a common evangelist kyton with many old and new wounds, but instead of it being wrapped in chains, entire limbs and half of its face are nothing more than shifting shadow. Individuals have vastly varied appearances—some have a shadowy right arm, others a shadowy left, some replace both limbs on the same side, others alternate which limbs are replaced—but all have some portion of the face removed. All are very close to being half-shadow, as a lesser amount is insufficient to grant them power, and too much converts them to some other kind of shadow-creature.

Lampadariuses stand just under 6 feet tall and weigh about 80 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.