A single eye peers from behind the armor plates and keen-edged blades that compose the cage-like exterior of this tiny flying orb.
Speed 20 ft., fly 50 ft. (perfect)
Melee gore +4 (1d4-1 plus bleed)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks bleed (1d2), unnerving gaze (30 ft., DC 9)
Spell-Like Abilities (CL 6th; concentration +4)
Str 8, Dex 17, Con 12, Int 13, Wis 12, Cha 7
Base Atk +3; CMB +4; CMD 13 (can’t be tripped)
Feats Improved Initiative, Lightning Reflexes
Skills Bluff +4, Escape Artist +9, Fly +11, Intimidate +4, Perception +7, Sense Motive +7, Sleight of Hand +9, Stealth +17
Languages Common, Infernal (cannot speak)
A creature that succumbs to an augur’s unnerving gaze becomes shaken for 1 round.
Environment any (Plane of Shadow)
Organization solitary, pair, pack (3-5), or squad (6-8)
While their usefulness in tasks of stealth and guile makes augurs deadly companions, their insatiable lust for blood often proves their ultimate downfall. Augurs, like most kytons, find themselves in a heightened state of arousal when witness to the destruction of flesh, but the extent to which these muscular orbs find pleasure in blood is far more treacherous than their more disciplined peers. Many augurs cannot help but indulge themselves when exposed to gore—rolling within and dipping their blades into freshly spilled pools—an unfortunate trait which has led many careless augurs to their capture or doom.
An augur’s gruesome appearance is not always self-inflicted. They are sometimes constructed by other kytons who seek to impose an everlasting punishment upon a particularly unwilling mortal sacrifice; the defiant individual’s body is cast aside for scraps as its mind and soul are transferred into the monocular shell, producing an augur when the ritual is complete. Augurs are the least pragmatic type of all kytons, and thus the least respected among their peers. The condemnation of an individual’s spirit to the cage-like body of a kyton augur is the precedent for a truly agonizing and lonely existence.