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Karumzek


This human-sized spider has a red eyes, spindly legs, and cloak-like folds of black flesh that obscure its head.

Karumzek CR 4

XP 1,200
NE Medium outsider (evil, extraplanar, shapechanger)
Init +6; Senses darkvision 60 ft., low-light vision, sense poison; Perception +9

DEFENSE

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 37 (5d10+10)
Fort +6, Ref +6, Will +2
DR 5/good; Immune poison; SR 15

OFFENSE

Speed 40 ft., climb 20 ft.
Melee bite +8 (1d8+3 plus poison)
Special Attacks poison, sneak attack +1d6, web (+7 ranged, DC 14, 5 hp)
Spell-Like Abilities (CL 6th; concentration +6)

Constantnegate aroma
At willbleed, prestidigitation, stabilize
3/dayalchemical allocation, death knell (DC 12), invisibility (self only), obscuring mist, vomit swarm (spiders only)

STATISTICS

Str 15, Dex 14, Con 15, Int 8, Wis 13, Cha 10
Base Atk +5; CMB +7; CMD 19 (31 vs. trip)
Feats Improved Initiative, Point-Blank Shot, Weapon Focus (bite)
Skills Climb +10, Craft (alchemy) +7, Knowledge (nature) +7, Knowledge (religion) +7, Perception +9, Stealth +14; Racial Modifiers +4 Stealth
Languages Abyssal, Infernal, Undercommon
SQ change shape (Diminutive spider; vermin shape II), deft limbs

SPECIAL ABILITIES

Deft Limbs (Ex)

A karumzek’s front pair of feet are as nimble and dexterous as human hands. It takes a karumzek half the normal amount of time to create alchemical items.

Poison (Ex)

Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d3 Str, Dex, or Con (karumzek’s choice); cure 2 consecutive saves.

Sense Poison (Ex)

As a free action, a karumzek can detect if a creature within 15 feet of it is poisoned. It can attempt to determine the exact type of poison, as if using detect poison.


ECOLOGY

Environment any (Axis)
Organization solitary, pair, or swarm (3–12)
Treasure standard (usually alchemical weapons)

A karumzek is a specialized servitor—one focused on alchemy, experimentation, and poison. Despite this focus, a karumzek is fond of murder, covetous of material goods, and careful with secrets. When left to its own devices, a karumzek spends its time crafting poisons, drugs, and other strange concoctions, and is usually armed with several common alchemical weapons—typically acid, alchemist’s fire, smokesticks, and thunderstones.

Karumzeks enjoy working with mortal servants in order to meet their dark deity’s goals.

Though karumzeks aren’t decidedly brilliant, their inhuman minds and outsider nature often allow them to devise strategies that a mortal humanoid wouldn’t normally conceive of. They use their miniature spider form to watch their enemies or spy on their rivals’ labs.

They also keep to their inconspicuous spider forms to scout ahead when working with groups of cultists, though they quickly revert to their true forms if threatened.

Karumzeks enjoy the opportunity to sample concoctions crafted by mortals, slurping and regurgitating drugs and poisons as if noisily sampling a flight of fine wines.

Karumzeks have a crude and alien sense of humor, and enjoy making mortals feel uncomfortable or disgusted.

They tell foul jokes while in the company of human cultists and put on unnerving performances, such as using vomit swarm and claiming the swarms of spiders are its own pre-sentient young.

A karumzek stands about 5 feet tall and weighs around 200 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.