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Hellion, Ireful

Ireful Hellion CR 9

This large humanoid figure has enormous hulking muscles, its skin dark, cracked, and stone-like. Several large crystalline shards extend outward from various parts of its form, seeming to have naturally formed upon the looming creature. Its gnarled and twisted face stares outward with fiery eyes in an expression of contempt and hatred.

XP 6,400
CE Large outsider (devil, evil, extraplanar, chaotic)
Init +4; Senses darkvision 60 ft., see in darkness, Perception +18

DEFENSE

AC 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, –1 size)
hp 85 (10d10+30)
Fort +6; Ref +11; Will +10; DR 10/good; Immune poison; Resist fire 10; SR 20

OFFENSE

Speed 40 ft.
Melee +2 jagged crystal fang +14/+9 (1d8+4, Crit 19–20/x2) and +2 jagged crystal fang +14/+9 (1d8+4, Crit 19–20/x2)
Space 10 ft.; Reach 10 ft.
Special Attacks aura of wrath
Spell-Like Abilities (CL 10th; concentration +15)

At willcharm person, command, polymorph (self only)
1/daygreater invisibility, nightmare (DC 22)

TACTICS

During Combat The ireful hellion breaks off two razor sharp, jagged crystal fangs that jut out from its large body and wields them as melee weapons (dealing slashing damage).

STATISTICS

Str 18, Dex 18, Con 17, Int 12, Wis 17, Cha 20
Base Atk +10; CMB +14; CMD 28
Feats Double Slice, Improved Critical (jagged crystal fang), Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (jagged crystal fang)
Skills Acrobatics +15, Climb +15, Escape Artist +15, Knowledge (planes) +15, Perception +18, Sense Motive +15, Stealth +10
Languages telepathy 100 ft. (only Common and Infernal)

SPECIAL ABILITIES

Aura of Wrath (Su)

As a full round action, an ireful hellion can radiate an aura of wrath in a 50-ft.-radius. All creatures within the area of effect must succeed on a DC 19 Will save or become enraged for 1d4 rounds. Creatures enraged by this effect lose all sense of themselves and become overwhelmed with rage and violence. The affected creature gains a +3 to all melee attacks and the effects of haste, but cannot tell friend from foe and expend actions attacking any target within their reach (randomly determined at the beginning of that creature’s turn). A creature who is already enraged in this manner and is again affected by the aura of wrath extends the enraged effect for another 1d4 rounds.

ECOLOGY

Environment any (small locales, magically bound to the Material Plane)
Organization solitary with 6d12 hellion revenants
Treasure +2 jagged crystal fang (2; as +2 longswords)

It is unknown what stature an ireful hellion may have once held in the infernal hierarchy, but eons of being bound and trapped on this plane have caused it to evolve into what is surely a viler abomination than its original form. The reason for its dimensional anchor to this plane has been long forgotten and lost to history, and an ireful hellion’s lair (where it is bound) is often ancient, ruined, and with geological traces which hint that the devil has been trapped there for many millennia.

A sentience whittled down by time to an unadulterated anger and vengeful wrath, an ireful hellion’s only purpose is to break its bonds and destroy anyone and anything that it happens to cross paths with—it has no allies, only servants. Throughout countless centuries, an ireful hellion may have trapped and consumed dozens (or even hundreds) of damned souls effectively building a small army of ethereal undead (hellion revenants), which if ever released, wreak havoc upon the world.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson