LE Large outsider ( evil, extraplanar, fire, lawful)
Init +6; Senses darkvision 60 ft., scent; Perception +12
hp 126 (12d10+60)
Fort +13, Ref +10, Will +5
Weaknesses vulnerability to cold
Melee bite +20 (2d6+12/19–20 plus 2d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone, once every 1d4 rounds, 10d6 fire damage, Reflex DC 21 half)
Base Atk +12; CMB +21; CMD 33 (37 vs. trip)
Feats Alertness, Improved Critical (bite), Improved Initiative, Skill Focus ( Stealth, Survival), Weapon Focus (bite)
Skills Acrobatics +16, Perception +12, Stealth +21, Survival +13; Racial Modifiers +5 Stealth
Environment any (Hell)
Organization solitary, pair, or pack (3–6)
Treasure standard ( +2 chain shirt barding)
All are fitted with shirts of fire-scorched barding, and the loyal beasts obey their master perfectly. They are fearsome, snarling horrors in combat.