A violet rune glows in the center of this red-skinned fiend’s forehead.
AC 20, touch 18, flat-footed 14 (+5 Dex, +1 dodge, +2 natural, +2 size)
Constant—detect good, detect magic
Str 12, Dex 20, Con 12, Int 15, Wis 14, Cha 20
Environment any (Hell)
Organization solitary or with ward
A guardian spirit is bound to the fate of a mortal being (called its “ward”). This bond may be formed by any number of beings or events carrying the weight of destiny, such as deities, the Eldest, norns, and mythic creatures and magic.
A spirit can bind itself willingly if it believes that doing so is likely to further its agenda, give it more power, or allow it access to the world of mortals. Mortals can generally invoke a guardian spirit only with summoning and calling spells.
Pathfinder Player Companion: Monster Summoner’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas, Tyler Beck, Anthony Li, Luis Loza, David N. Ross, Owen K.C. Stephens, and Linda Zayas-Palmer.