This strangely shaped, stout, and winged humanoid has somewhat goblinoid features and an incredibly long phallic nose. It wields the dual blades of the samurai with ease.
|Greater Yamabushi Tengu||CR 7|
AC 20, touch 15, flat-footed 15 (+2 armor, +4 Dex, +1 Dodge, +3 natural)
hp 59 (7d10+21)
Fort +5, Ref +9, Will +8
DR 10/silver and chaotic; Resist acid 5, cold 10, electricity 5; Immune petrification, polymorph; SR 18
Weaknesses mirror taboo
Speed 40 ft., fly 60 ft. (perfect)
Melee katana +11/+6 (1d8+2/19-20/x3; +1 attack and damage to sunder), wakizashi +11/+6 (1d6+2/18-20; +1 attack and damage to sunder)
Ranged mwk shuriken +12 (1d2+1/x2; 10-ft. range increment)
Space 5 ft.; Reach 10 ft.
Special Attacks wing baffle
Spell-Like Abilities (CL 7th)
Spells Prepared (CL 5th)
Str 13, Dex 18, Con 16, Int 16, Wis 17, Cha 16
Base Atk +7; CMB +8; CMD 22
Feats Dodge, Improved Two-Weapon FightingB, MobilityB, Two-Weapon FightingB, Vital Strike, Weapon Finesse, Weapon Focus (katana)
Skills Acrobatics +14, Diplomacy +11, Escape Artist +12, Fly +16,Intimidate +11, Knowledge (planes) +12, Knowledge (religion) +13, Linguistics +15, Perception +13, Sense Motive +13, Spellcraft +11,Stealth +12; Racial Modifiers +2 Acrobatics, +4 Fly, +4 Linguistics, +2 Perception, +2 Sense Motive
As the tengu racial trait.
A yamabushi tengu uses its wings even in combat although not to make slam attacks; it supplements its melee combat with the slaps and whips of its wings to buffet and disorient its opponents. Each round, in addition to its normal attacks, a yamabushi tengu may make a Bluff check against an opponent’s Sense Motive while in combat. If the check is successful, the tengu’s attacks that round gain a +2 circumstance bonus to attack rolls.
Environment any; forests, mountains, and sky
Organization solitary, pair, clan (3-5), or troop (one greater yamabushi tengu, and 2-5 winged greater karasu tengu)
Treasure NPC gear (leather armor, masterwork katana and wakizashi samurai blade set, 25 masterwork shurikens, other treasure)