|Greater Yamabushi Tengu
LN Medium outsider (air, earth, extraplanar, lawful)
Init +4; Senses darkvision 60 ft., Perception +13
Aura calm (as calm emotions, DC 15, 40-ft. range)
AC 20, touch 15, flat-footed 15 (+2 armor, +4 Dex, +1 Dodge, +3 natural)
hp 59 (7d10+21)
Fort +5, Ref +9, Will +8
DR 10/silver and chaotic; Resist acid 5, cold 10, electricity 5; Immune petrification, polymorph; SR 18
Weaknesses mirror taboo
Speed 40 ft., fly 60 ft. (perfect)
Melee katana +11/+6 (1d8+2/19-20/x3; +1 attack and damage to sunder), wakizashi +11/+6 (1d6+2/18-20; +1 attack and damage to sunder)
Ranged mwk shuriken +12 (1d2+1/x2; 10-ft. range increment)
Space 5 ft.; Reach 10 ft.
Special Attacks wing baffle
Spell-Like Abilities (CL 7th)
At will—alter self, ghost sound, major image, mirror image
3/day—bless weapon, blur, greater invisibility (self only), plane shift
1/day—consecrate, gaseous form, mass hold person
Spells Prepared (CL 5th)
3rd—create food and water
2nd—delay poison, zone of truth
1st—detect undead, obscuring mist, remove fear
Str 13, Dex 18, Con 16, Int 16, Wis 17, Cha 16
Base Atk +7; CMB +8; CMD 22
Feats Dodge, Improved Two-Weapon FightingB, MobilityB, Two-Weapon FightingB, Vital Strike, Weapon Finesse, Weapon Focus (katana)
Skills Acrobatics +14, Diplomacy +11, Escape Artist +12, Fly +16,Intimidate +11, Knowledge (planes) +12, Knowledge (religion) +13, Linguistics +15, Perception +13, Sense Motive +13, Spellcraft +11,Stealth +12; Racial Modifiers +2 Acrobatics, +4 Fly, +4 Linguistics, +2 Perception, +2 Sense Motive
Cleric Spells (Sp)
Yamabushi tengu cast divine spells as 5th-level clerics. They do not gain access to domains or other cleric abilities.
Gifted Linguist (Ex)
As the tengu racial trait.
Mirror Taboo (Su)
Yamabushi tengu may not look at themselves in any man-made mirror (Reflex DC 20 avoids), or they take 4 Charisma damage. An atonement spell restores the ability damage.
Wing Baffle (Ex)
A yamabushi tengu uses its wings even in combat although not to make slam attacks; it supplements its melee combat with the slaps and whips of its wings to buffet and disorient its opponents. Each round, in addition to its normal attacks, a yamabushi tengu may make a Bluff check against an opponent’s Sense Motive while in combat. If the check is successful, the tengu’s attacks that round gain a +2 circumstance bonus to attack rolls.