This strangely shaped, stout, and winged humanoid has somewhat goblinoid features and an incredibly long phallic nose. It wields the dual blades of the samurai with ease.
Greater Yamabushi Tengu CR 7
AC 20, touch 15, flat-footed 15 (+2 armor, +4 Dex, +1 Dodge, +3 natural)
hp 59 (7d10+21)
Fort +5, Ref +9, Will +8
DR 10/silver and chaotic; Resist acid 5, cold 10, electricity 5; Immune petrification, polymorph; SR 18
Weaknesses mirror taboo
Speed 40 ft., fly 60 ft. (perfect)
Melee katana +11/+6 (1d8+2/19-20/x3; +1 attack and damage to sunder), wakizashi +11/+6 (1d6+2/18-20; +1 attack and damage to sunder)
Ranged mwk shuriken +12 (1d2+1/x2; 10-ft. range increment)
Space 5 ft.; Reach 10 ft.
Special Attacks wing baffle
Spell-Like Abilities (CL 7th)
Spells Prepared (CL 5th)
Str 13, Dex 18, Con 16, Int 16, Wis 17, Cha 16
Base Atk +7; CMB +8; CMD 22
Feats Dodge, Improved Two-Weapon FightingB, MobilityB, Two-Weapon FightingB, Vital Strike, Weapon Finesse, Weapon Focus (katana)
Skills Acrobatics +14, Diplomacy +11, Escape Artist +12, Fly +16,Intimidate +11, Knowledge (planes) +12, Knowledge (religion) +13, Linguistics +15, Perception +13, Sense Motive +13, Spellcraft +11,Stealth +12; Racial Modifiers +2 Acrobatics, +4 Fly, +4 Linguistics, +2 Perception, +2 Sense Motive
As the tengu racial trait.
A yamabushi tengu uses its wings even in combat although not to make slam attacks; it supplements its melee combat with the slaps and whips of its wings to buffet and disorient its opponents. Each round, in addition to its normal attacks, a yamabushi tengu may make a Bluff check against an opponent’s Sense Motive while in combat. If the check is successful, the tengu’s attacks that round gain a +2 circumstance bonus to attack rolls.
Environment any; forests, mountains, and sky
Organization solitary, pair, clan (3-5), or troop (one greater yamabushi tengu, and 2-5 winged greater karasu tengu)
Treasure NPC gear (leather armor, masterwork katana and wakizashi samurai blade set, 25 masterwork shurikens, other treasure)