The desert warrior has an almost otherworldly appearance with eyes of fire and skin of bronze.
Cheitan Janni CR 6
Speed 30 ft., fly 40 ft. (perfect); 20 ft., fly 30 ft. (perfect) in chainmail
Melee scimitar +12/+7 (1d6+9/18–20) or 2 slams +12 (1d6+6 plus 1d3 fire)
Ranged composite longbow +10/+5 (1d8+6/x3)
Special Attacks change size, heat
Spell–like Abilities (CL 8th unless otherwise noted)
3/day—detect magic (CL 6th), invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane), produce flame (CL 6th), speak with animals
1/day—create food and water, ethereal jaunt (for 1 hour), pyrotechnics (CL 6th; DC 15)
Str 22, Dex 19, Con 14, Int 14, Wis 17, Cha 15
Base Atk +6; CMB +12; CMD 27
Feats Combat Reflexes, Dodge, Improved Initiative B, Mobility
Skills Appraise +11, Craft (weaponsmith) +11, Fly +13, Knowledge (planes) +11, Perception +12, Ride +5, Sense Motive +12, Spellcraft +11, Stealth +8
Languages Common, Ignan, Infernal; telepathy 100 ft.
SQ elemental endurance
SPECIAL ABILITIESjanni can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 14 Fortitude save negates the effect. The save DC is Charisma–based. This is the equivalent of a 2nd–level spell.
Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.
Base template: Cheitan
ECOLOGYjann appear as normal jann with bronze colored skin.
Cheitan Jann from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.