Garipan

Bat-like wings stretch behind this stone-faced creature with a wide, wild grin and fierce red eyes. The molten core in the creature’s torso glows through rugged cracks in its dark stone skin.

Garipan CR 10

XP 9,600
NE Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +19

DEFENSE

AC 23, touch 13, flat-footed 20 (+2 Dex, +1 dodge, +10 natural)
hp 133 (14d10+56)
Fort +13, Ref +8, Will +11 DR 5/—; Immune poison; Resist acid 5, cold 5, fire 5 Weaknesses vulnerable to sonic

OFFENSE

Speed 20 ft., fly 50 ft. (good)
Melee bite +17 (1d6+3 plus burn), 2 claws +17 (1d8+3)
Special Attacks breath weapon (30 ft. cone, 8d6 fire damage, Reflex DC 21 half, usable every 1d4 rounds), burn (3d6, DC 21), rend (2 claws, 1d8+4)
Spell-Like Abilities (CL 10th; concentration +11)

At willstatue
3/daymeld into stone, scorching ray
1/dayfireball (DC 14), flesh to stone (DC 17), wall of fire

TACTICS

During Combat A garipan uses flight and the fire raging within it to its greatest advantage, swooping overhead with its breath weapon first, then closing in for a full attack with its bite and claws while its breath weapon recharges.

STATISTICS

Str 16, Dex 15, Con 18, Int 13, Wis 14, Cha 13
Base Atk +14; CMB +17; CMD 30
Feats Dodge, Flyby Attack, Great Fortitude, Hover, Mobility, Skill Focus (Stealth), Wingover
Skills Acrobatics +16 (+12 jump), Fly +23, Intimidate +18, Perception +19, Stealth +25
Languages Common, Infernal

ECOLOGY

Environment any (Material Plane only)
Organization solitary or brood (4–12)
Treasure standard

Vicious beings with little memory of who or what they might once have been, garipans know only two things: that they were once devils in service to the legions of Hell, and that they are no longer bound to that infernal hierarchy. With resistant, stony hides; sharp claws; and a flaming core to rival the inferno of Hell, garipans combine some of the worst depravities of devils with the freedom of beings with nothing at all to lose.

These hulking, winged creatures often masquerade as gargoyles, but are actually the final state of failed conjurations. If a summoning is cast incorrectly, pulling only a portion of a devil’s essence to Golarion, unidentifiable magical environmental conditions combine with the shard of the outsider’s being to create a garipan.

Garipans are rarely aware of the full details of their previous existence; much in the same way that lesser devils can forget their lives when they ascend to more powerful forms, newly formed garipans are overwhelmed by unfamiliar sensations. Unfettered by conjuring magic, unrestricted by magic that protects against extraplanar intrusion, and free from the threat of banishment back to Hell, garipans experience freedom for the first time, and this freedom most often results in a break from their previous lives.

Section 15: Copyright Notice

Pathfinder Module: Academy of Secrets. © 2011, Paizo Publishing, LLC; Author: Brian Cortijo.

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