This gaunt man appears drained of color, like a person viewed at twilight or in a dark alley.
Str 13, Dex 17, Con 14, Int 8, Wis 8, Cha 14
Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
Image used by permission of Purple Duck Games.
Fetchlings are defined by their class levels—they do not possess racial HD. They have the following racial traits.
Environment any (Plane of Shadow)
Organization solitary, pair, guild (3–12), or enclave (13–30 plus 1–4 2nd–4th level rogue spies, 1–4 2nd–4th level sorcerers, and 1 3rd–6th level fighter/rogue leader)
Treasure NPC gear (chain shirt, dagger, other treasure)
Fetchlings are descended from generations of humans trapped on the Plane of Shadow. Infused with the essence of that plane, they are more and less than human, and often serve as middlemen in planar trade and politics. Other than their yellow eyes, their flesh has no color—it is either stark white, midnight black, or a shade of gray. On the Material Plane, they conceal themselves with heavy clothing or dim light so they can work without prejudice. The name “fetchling” is a human word; their own name for their race is kayal, meaning “shadow people.”
A fetchling stands 6 feet tall, but is generally lithe and wiry of frame, weighing only 150 pounds. Fetchlings live as long as half-elves.