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Sandman (3pp)

This creature appears as a slender, lithe humanoid constructed of sand. Delicate features can be seen on its face, and its fingers are long and slender.

Sandman CR 3

XP 800
N(E) Medium outsider (elemental, extraplanar, earth)
Init +5; Senses darkvision 60 ft.; Perception +7; Aura sleep aura (20 ft., DC 14)

DEFENSE

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 30 (4d10+8)
Fort +6, Ref +2, Will +4
Defensive Abilities protection from arrows; Immune elemental traits; SR 15

OFFENSE

Speed 30 ft.
Melee slam +7 (1d4+3 plus sleep)

STATISTICS

Str 14, Dex 12, Con 14, Int 10, Wis 11, Cha 14
Base Atk +4; CMB +6; CMD 17
Feats Improved Initiative, Weapon Focus (slam)
Skills Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Sense Motive +7, Stealth +8, Use Magic Device +9
Languages Terran

SPECIAL ABILITIES

Sleep (Su)

A creature struck by a sandman must succeed on a DC 14 Will save or be affected as though by a sleep spell (caster level 8th). There is no limit to the number of Hit Dice a sandman can affect with this aura. The save DC is Charisma-based. Creatures attacking a sandman unarmed or with natural attacks are also subject to this special attack.

Sleep Aura (Su)

A sandman can radiate a 20-foot-radius sleep aura as a free action. A creature in the area must succeed on a DC 14 Will save or be affected as though by a sleep spell (caster level 8th). There is no limit to the number of Hit Dice a sandman can affect with this aura. A creature that successfully saves cannot be affected again by the same sandman’s sleep aura for one day. The save DC is Charisma-based.

Protection from Arrows (Su)

A sandman is protected by a permanent protection from arrows effect (as the spell) that grants it damage reduction 10/magic against ranged weapons. This ability is inherent and cannot be dispelled.

ECOLOGY

Environment Elemental Planes of Earth
Organization solitary or gang (2-4)
Treasure double coins, standard goods, standard items

Sandmen are silicate creatures from the Elemental Planes of Earth. Their purpose on the Material Plane is unknown, but spellcasters often summon them when they want to protect someone or something. Though sandmen have evil tendencies many willingly serve summoners of other alignments. Sandmen have an immense dislike for humans (reasons unknown) and attack them on sight – human spellcasters take heed when employing their services!

A sandman attacks its opponent by pummeling it with its fists, though it prefers to avoid combat if possible. Given the chance, a sandman attempts to put an opponent to sleep rather than kill it. A sleeping creature is left to its own devices; a sandman does not further attack a creature it puts to sleep. Sleeping creatures are often carried to the sandman’s master where they are enslaved or worse.

Section 15: Copyright Notice

Sandman from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Roger Musson.