Phantom Stalker

This creature resembles a tall, powerfully muscled humanoid with fiery red flesh. Its face is flattish and oval with a large wide mouth and round, inset eyes of orange.

Phantom Stalker CR 4

XP 1,200
N Medium outsider (elemental, extraplanar, fire, shapechanger)
Init +6; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 45 (6d10+12)
Fort +7, Ref +7, Will +2
Defensive Abilities flames of healing; Immune fire, elemental traits
Weaknesses vulnerability to cold

OFFENSE

Speed 30 ft., fly 60 ft. (average)
Melee 2 burning claws +10 (1d4+4 plus 1d4 fire and grab)
Special Attacks burn, death throes

STATISTICS

Str 18, Dex 15, Con 14, Int 4, Wis 11, Cha 11
Base Atk +6; CMB +10 (+14 to grapple); CMD 22
Feats Improved Initiative, Power Attack, Skill Focus (Perception)
Skills Fly +11, Perception +12, Survival +9
Languages Common, Ignan
SQ find target, change shape 1/day (polymorph)

SPECIAL ABILITIES

Burn (Ex)

Anyone touching (or touched by) a phantom stalker must succeed on a DC 15 Reflex save or take an extra 1d6 points of fire damage as clothes ignite or armor becomes searing hot. The damage continues for another 1d4+4 rounds after the phantom stalker’s last successful attack. Phantom stalkers can also ignite flammable materials with a touch. The save DC is Constitution-based.

Death Throes (Ex)

A phantom stalker reduced to 0 hit points or less expels a fiery blast equivalent to a fireball (caster level 6th) that deals 6d6 points of fire damage to all creatures within 20 feet. A DC 15 Reflex save reduces the damage by half. The save DC is Constitution-based.

A phantom stalker never uses this ability if it would harm the one that summoned it, unless the summoner itself is to blame for the phantom stalker’s destruction (i.e., if the summoner attacks the stalker or orders it into battle against opponents that clearly outmatch it).

Find Target (Sp)

If the one who summoned the phantom stalker is slain while the stalker is on the Material Plane, the stalker can unerringly find the slayer as though guided by discern location. Once the slayer has been tracked and dealt with, the phantom stalker returns to its home plane.

Flames of Healing (Ex)

Any magical attack against a phantom stalker that deals fire damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the phantom stalker to exceed its full normal hit points, it gains any excess as temporary hit points.

ECOLOGY

Environment Elemental Planes of Fire
Organization solitary or pair
Treasure none

Phantom stalkers live in the Elemental Planes of Fire. In its true form, a phantom stalker appears as a column of fire. It can take a humanshaped form, appearing as a muscular, fiery red humanoid about 8 feet tall. A phantom stalker rarely enters the Material Plane on its own. If encountered, it is usually in the employ of a spellcaster that has summoned it there to do his bidding. A phantom stalker can be summoned using a summon monster IV spell.

A phantom stalker is 6 feet tall and weighs about 180 pounds.

A phantom stalker attacks with its claws, attempting to grab its opponent and pull it into its body.

Section 15: Copyright Notice

Phantom Stalker from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Ian Livingstone.

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