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Lythic

This creature appears to be a man-sized humanoid composed of smoothly-formed rock. Its features are human-like though emotionless.

Lythic CR 4

XP 1,200
N Medium outsider (earth, elemental, extraplanar)
Init +1; Senses darkvision 60 ft., tremorsense 100 ft; Perception +11

DEFENSE

AC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
hp 45 (6d10+12)
Fort +7, Ref +6, Will +2
Immune elemental traits

OFFENSE

Speed 30 ft., burrow 20 ft.
Melee 2 slams +9 (1d4+3)
Special Attacks fury of the earth

STATISTICS

Str 17, Dex 12, Con 15, Int 10, Wis 11, Cha 10
Base Atk +6; CMB +9; CMD 20
Feats Alertness, Power Attack, Skill Focus (Stealth)
Skills Bluff +9, Escape Artist +10, Knowledge (dungeoneering) +9, Perception +11, Sense Motive +11, Stealth +13 (+21 in rocky areas) ; Racial Modifiers +8 Stealth in rocky areas
Languages Terran
SQ blend with stone, earth glide

SPECIAL ABILITIES

Blend with Stone (Su)

A lythic can use its Stealth skill even when being observed. As long as it's within 10 feet of some sort of stone, a lythic can hide itself from view in the open without anything to actually hide behind.

Earth Glide (Su)

A lythic can glide through stone, dirt or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing lythic flings the lythic back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Fury of the Earth (Su)

Anytime a lythic suffers more than 50% of its normal hit points in damage in a single encounter, it flies into a berserker-like rage. This grants the lythic a bonus to its damage rolls equal to one-half its Hit Dice for the remainder of the encounter. It cannot end this fury voluntarily but continues until all opponents are defeated or have fled.