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Invisible Stalker, Advanced



Advanced Invisible Stalker CR 8

XP 4,800
N Medium outsider (air, elemental, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +14

DEFENSE

AC 24, touch 16, flat-footed 18 (+4 Dex, +6 natural)
hp 94 (7d10+56)
Fort +15, Ref +13, Will +6
Defensive Abilities natural invisibility; Immune elemental traits

OFFENSE

Speed 30 ft., fly 30 (perfect)
Melee 2 slams +14 (2d6+6)

STATISTICS

Str 22, Dex 23, Con 26, Int 18, Wis 19, Cha 15
Base Atk +7; CMB +13; CMD 29
Feats Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Focus (slam)
Skills Acrobatics +16, Bluff +12, Fly +24, Heal +11, Knowledge (planes) +12, Perception +12, Sense Motive +12, Sleight of Hand +13, Stealth +14, Survival +12
Languages Auran, Common
SQ improved tracking

SPECIAL ABILITIES

Improved Tracking (Ex)

An invisible stalker takes no penalty to Survival checks when tracking and moving at any speed.

Natural Invisibility (Ex)

This ability is constant—an invisible stalker remains invisible at all times, even when attacking. As this ability is inherent, it is not subject to the invisibility purge spell. Against foes that cannot pinpoint it, the invisible stalker gains a +20 bonus on Stealth checks when moving, or +40 when standing still—these bonuses are not included in the statistics above.


ECOLOGY (from Invisible Stalker)
Environment any (Plane of Air)
Organization
solitary
Treasure
standard
Section 15: Copyright Notice

Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.