This translucent creature’s shape shifts between a spinning column of water and a crashing wave.
The elemental’s touch puts out non-magical flames of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental’s HD).
A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
|Elemental||Size Category||Height||Weight||Vortex Save DC||Vortex Height|
|Small||Small||4 ft.||34 lb.||13||10–20 ft.|
|Medium||Medium||8 ft.||280 lbs.||15||10–30 ft.|
|Large||Large||16 ft.||2,250 lbs.||19||10–40 ft.|
|Huge||Huge||32 ft.||18,000 lbs.||22||10–50 ft.|
|Greater||Huge||32 ft.||18,000 lbs.||25||10–60 ft.|
|Elder||Huge||32 ft.||18,000 lbs.||28||10–60 ft.|