Magma Elemental, Huge

This rocky monster glows with an internal heat. Red light spills from its eyes and mouth, as well as fractures in its outer surface.

Huge Magma Elemental
CR 7

XP 3,200
N Huge outsider (earth, elemental, extraplanar, fire)
Init +3; Senses darkvision 60 ft.; Perception +13

DEFENSE

AC 17, touch 7, flat-footed 17 (–1 Dex, +10 natural, –2 size)
hp 85 (10d10+30)
Fort +10, Ref +6, Will +3
DR 5/ —; Immune fire, elemental traits
Weaknesses vulnerable to cold

OFFENSE

Speed 20 ft., burrow 20 ft.; earth glide
Melee 2 slams +14 (2d6+6 plus burn)
Space 15 ft.; Reach 15 ft.
Special Attacks burn (1d8, DC 16), lava puddle

STATISTICS

Str 22, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +18; CMD 27
Feats Cleave, Greater Bull Rush, Improved Bull Rush, Improved Initiative, Power Attack
Skills Climb +19, Knowledge (dungeoneering) +11, Perception +13, Stealth +4
Languages Ignan
SQ earth glide

SPECIAL ABILITIES

Burn (Ex)

A magma elemental’s burn DC includes a –2 racial penalty, as their fires don’t burn quite as hot as true elemental flames.

Earth Glide (Ex)

A burrowing magma elemental can pass through stone, dirt, lava, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple, though the area it passes through feels warm for 1 round afterward and often retains a strangely smooth texture, as if the stone had been polished. A move earth spell cast on an area containing a burrowing magma elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Lava Puddle (Su)

Once per day as a full-round action, a magma elemental can vomit forth a puddle of lava that fills its space to a depth of 2–3 inches and counts as difficult terrain. Any creature that moves through this puddle of lava takes 2d6 points of fire damage. This damage continues for 1d3 rounds after the creature leaves the lava pool, although then it only inflicts 1d6 points of fire damage per round. The lava puddle solidifies and is safe to touch after a number of rounds equal to the elemental’s Hit Dice. At the GM’s discretion, this puddle of lava could start secondary fires.

ECOLOGY

Environment any (Plane of Fire)
Organization solitary, pair, or gang (3–8)
Treasure none

In the border areas between the Plane of Earth and Plane of Fire, volcanoes and continent-sized lava flows are commonplace. Elementals in this area tend to have aspects of both planes, and the typical sort is the magma elemental, an earth elemental with a core of liquid fire. Magma elementals generally have a somewhat feral or bestial appearance.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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