Cold Iron Elemental, Small

This hulking, roughly humanoid creature of cold iron explodes up from the earth, faceless save for two glowing gemstone eyes.

Small Cold iron elemental CR 1

XP 400
N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 17 (–1 Dex, +9 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref -10, Will +3
Immune elemental traits; SR 7

OFFENSE

Speed 20 ft., burrow 20 ft.
Melee slam +6 (1d6+4)
Special Attacks cold iron natural weapons

STATISTICS

Str 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 13
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran

SPECIAL ABILITIES

Cold Iron Natural Weapons (Ex)

A cold-iron elemental’s natural attacks function as cold iron for purposes of bypassing DR.

ECOLOGY

Environment any (Plane of Earth)
Organization solitary, pair, or gang (3–8)
Treasure none

A cold iron elemental is a variant type of earth elemental from the Plane of Earth composed entirely of cold iron.

A medium cold iron elemental is 4 feet long and weighs 240 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!

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