Bestiary >(Bestiary) By Type >Outsiders >Elementals >Elemental, Air >

Air Elemental, Small

This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.

Small Air Elemental
CR 1

XP 400
N Small
outsider (air, elemental, extraplanar
Init +7; Senses darkvision 60 ft.; Perception +4


AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
13 (2d10+2)
+4, Ref +6, Will +0
Defensive Abilities
air mastery; Immune elemental traits


Speed fly 100 ft. (perfect)
slam +6 (1d4+1)
Special Attacks
whirlwind (DC 12, 10-20 ft.)


Str 12, Dex 17, Con 12, Int 4, Wis 11, Cha 11
Base Atk
+2; CMB +2; CMD 15
Flyby Attack, Improved InitiativeB, Weapon FinesseB
Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11


Air Mastery (Ex)

Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.


Environment Plane of Air
solitary, pair, or gang (3–8)

Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.

Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.

An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.

A small air elemental is 4 feet long and weighs 1 pound.