Ei’risai, Medial (3pp)

The enormous abomination before you is humanoid in only the loosest sense of the word. It appears as a conglomeration of various creatures, stuck on a broad-shouldered, powerful frame. Its eyes are wild and angry as the abomination glares balefully at the world around.

Ei’risai, Medial CR 8

XP 4,800
CN Large outsider ( chaotic, extraplanar)
Init +3; Senses darkvision 60 ft.; Perception + 5

DEFENSE

AC 19, touch 12, flat-footed 16 (+3 Dex, +7 natural, –1 size)
hp 76 (8d10+32); fast healing 5
Fort +10, Ref +9, Will +2
Immune one energy type (random; see Table: Energy Immunity); Resist all other energy types 5

OFFENSE

Speed 30 ft.
Melee bite +13 (2d8+6 plus pandemoniac corruption), 2 secondary attacks +11 (1d6+3 plus pandemoniac corruption)
Space 10 ft.; Reach 10 ft.
Special Attacks fury, pandemoniac corruption, powerful charge (bite, 3d8+9), summon ei’risai
Spell-Like Abilities (CL 8th)
At will—dimension door, shout (DC 13), slow (DC 12).
1/day—fireball (DC 12; the element created by this spell may not be fire; the ball is actually composed of the form of energy to which the specific ei’risai is immune)

Tactics Medial ei’risai employ slightly more sophisticated tactics than their lesser brethren, making efforts to lure prey into compromising positions, isolating individual members of a group, and the like. When it comes to combat, however, they are just as dogged and direct, attempting to smash or slice their foes into submission. They make use of their spell-like abilities only if direct confrontation proves ineffective, or if their lives depend on it.

STATISTICS

Str 23, Dex 16, Con 19, Int 7, Wis 7, Cha 9
Base Atk +8; CMB +15; CMD 28
Feats Combat Reflexes, Iron Will, Multiattack, Power Attack
Skills Acrobatics +13, Climb +14, Escape Artist +11, Perception +5, Stealth +9
Languages Ei’risai, Common

SPECIAL ABILITIES

Fury (Ex)

The medial ei’risai possesses a burning inner rage, greater than that of other ei’risai. (Some sages speculate that this is due to a burning sense of frustration; the medial ei’risai is just smart enough to realize how limited its compared to its smarter brethren.) Once per day as a free action,the medial ei’risai may enter a state similar to a barbarian’s rage. It gains no bonus to Constitution, but its Strength increases by 6. The fury lasts for a number of rounds equal to 3 + the ei’risai’s Constitution modifier (usually 7 rounds). The ei’risai suffers no ill effects when the fury ends.

Pandemoniac Corruption (Ex)

The Pandemoniac corruption of a medial ei’risai can be resisted with a DC 20 Fortitude save. The save DC is Constitution-based and includes a +2 racial bonus.

Summon Ei’risai (Sp)

Once per day a medial ei’risai can attempt to summon another lesser ei’risai with a 40% chance of success. This ability is the equivalent of a 4rd-level spell.

ECOLOGY

Environment planes of chaos
Organization solitary, pair, cluster (3–5), mob (6–10)
Treasure standard

Although the medial ei’risai isn’t much smarter than its lesser counterpart, it possesses a greater amount of native cunning.They are willing to form plans and even, when it suits their purposes, communicate with others — to the limits of their limited understanding, of course.Still, no less than lesser ei’risai, they are driven completely by their urge to violence and their need to breed.

Section 15: Copyright Notice

The Iconic Bestiary: Classics of Fantasy Copyright 2005, Lions Den Press; Author Ari Marmell
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