Dryad, Half-Fiend

Half-Fiend Dryad CR 5

You can immediately sense something wrong about this wooden humanoid, unnerved by the glowing green veins traced across its body.

XP 1,600
CE Medium outsider (augmented fey, native)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +12

DEFENSE

AC 20, touch 16, flat-footed 14 (+6 Dex, +4 natural)
hp 39 (6d6+18)
Fort +7, Ref +11, Will +8
Immune poison; Resist acid, cold, electricity, fire 10; DR 5/cold iron and magic; SR 17
Weaknesses tree dependent

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee bite +9 (1d6+2), two claws +4 (1d4+1)
Ranged mwk composite (+1) longbow +10 (1d8+1, Crit x3, Range 110 ft.)
Special Attacks smite good 1/day (+6 atk, +6 damage)
Spell-Like Abilities (CL 6th; concentration +12)

Constantspeak with plants
At willentangle (DC 17), tree shape, wood shape (1 lb. only)
3/daycharm person (DC 17), darkness, deep slumber (DC 19), tree stride 1/daydesecrate, suggestion (DC 19), unholy blight (DC 20)

TACTICS

Before Combat Half-fiend dryads begin combat by using their enchantment spell-like abilities (charm person, suggestion) from afar, attempting to split enemy forces.

During Combat Half-fiend dryads use entangle to muddle opponents, unleashing unholy blight when they are grouped together. The first enemy that engages it in melee combat is targeted by the half-fiend dryad’s smite good special attack.

Morale Half-fiend dryads defend their tree with their lives, but otherwise flee when reduced to 10 hp or less.

STATISTICS

Str 14, Dex 23, Con 17, Int 16, Wis 17, Cha 22
Base Atk +3; CMB +5; CMD 21
Feats Great Fortitude, Power Attack, Weapon Finesse
Skills Climb +10, Craft (sculpture) +12, Escape Artist +15, Fly +16, Handle Animal +12, Knowledge (nature) +12, Perception +12, Stealth +15, Survival +10; Racial Modifiers +6 Craft (wood)
Languages Common, Elven, Sylvan; speak with plants
SQ tree meld, wild empathy, woodcraft

ECOLOGY

Environment forest
Organization solitary or pair
Treasure double

Half-fiend dryads are cursed guardians of nature that take to their duties with a gruesome zeal that often inspires lumberjacks and the like to stay far from their territory. It is quite easy to recognize an area frequented by a half-fiend dryad, as corpses of trespassers are creatively displayed throughout the branches above to ward away any other curious travelers. Druids, rangers, and other friends of nature receive a single warning to leave the realm of one of these infernal creatures, and all others are immediately attacked when detected.

A half-fiend dryad nears 7 ft. in height and weighs 720 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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