This spectral figure is composed of darkness and has no discernible features except its eyes—two small pinpoints of light that burn with a hellish glow.
Speed 20 ft., fly 20 ft. (good)
Melee incorporeal touch +9 (1d4 plus nether chill)
Special Attacks illusory retreat
Str —, Dex 16, Con 14, Int 12, Wis 14, Cha 15
Base Atk +6; CMB +9; CMD 21 (can’t be tripped)
Feats Ability Focus (nether chill), Great Fortitude, Improved Initiative
Skills Bluff +11, Intimidate +11, Knowledge (the planes) +10, Perception +11, Sense Motive +11, Stealth +12, Survival +11
Languages Common, Daemonic
SQ psionic adaptation
A drelb can rapidly diminish its form while it advances forward. To the onlooker, it appears as if the drelb is retreating. Creatures succeeding on a DC 20 Will save see through this illusion; otherwise, the drelb advances into melee range and its opponent is considered flat-footed for the drelb’s next attack following the use of this ability. A creature that has seen a drelb use this ability before gains a +2 circumstance bonus on its Will save. The save DC is Charisma-based and includes a +5 racial bonus.
A living creature touched by a drelb must make a DC 17 Fortitude save or immediately drops anything it is holding and fall prone, shivering for 1 round. It is not helpless but is unable to make any actions during this round. The save DC is Constitution-based and includes a +2 bonus for the drelb’s Ability Focus feat.
A drelb can imitate any psionic power or psi-like ability used within 30 feet of it as a standard action. A drelb has a manifester level of 5th. The save DC (if any) to resist an imitated psionic power or psi-like ability is 12 + the level of the power. The save DC is Charisma-based.
Further, any psionic power or psi-like ability that directly targets a drelb is reflected back on the attacker with full effect (manifester level and save DC equal to that of the original manifester).
Drelbs are energy creatures that make their home on the Negative Energy Plane. They are summoned to the Material Plane by evil spellcasters who task them with the duty of guarding treasure or secret places to be left alone. Hence, they are sometimes referred to as haunting custodians. A drelb resembles and is nearly indistinguishable from a wraith (DC 25 Perception check to notice the difference from a distance of 10 feet or more). Drelbs are not undead and cannot be turned, though they sometimes feign being affected, using their illusory retreat ability to trick their opponents.
A drelb attacks by touching an opponent with its incorporeal touch. It uses its illusory retreat ability at the first chance, attempting to catch an opponent unaware.