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Dream Spectre


This creature looks like a vaguely humanoid figure composed of living shadow. White-hot pinpoints of light seem to serve as its eyes. Its arms end in wicked claws of shadowstuff and its lower torso trails off into wispy dark shadows.

Dream Spectre (Nightmare Creature)
CR 9

XP 6,400
NE Medium outsider (evil, extraplanar, incorporeal)
Init +7; Senses darkvision 60 ft., dreamsense 100 ft.; Perception +21

DEFENSE

AC 17, touch 17, flat-footed 13 (+3 deflection, +3 Dex, +1 dodge)
hp 97 (13d8+39)
Fort +7, Ref +9, Will +11
Defensive Abilities incorporeal; Immune undead traits; Weaknesses daylight powerlessness

OFFENSE

Speed fly 60 ft. (perfect)
Melee incorporeal touch +13 (1d4+1d4 Charisma damage)
Special Attacks charisma damage, heart-stopping fear, nightmare, sleep

Tactics A dream spectre prefers to attack sleeping creatures so it can use its Charisma damaging attack without interruption as well as destroy the target’s dreams with its nightmare ability. A creature that awakens or discovers a dream spectre (such as a sentry or guard) is targeted by its sleep attack. Dream spectres attack with their incorporeal touch in combat.

STATISTICS

Str -, Dex 17, Con 15, Int 16, Wis 16, Cha 17
Base Atk +9; CMB +12; CMD 22 (cannot be grappled or tripped)
Feats Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Weapon Focus (incorporeal touch)
Skills Bluff +14, Diplomacy +7, Disguise +5, Escape Artist +11, Fly +15, Intimidate +14, Knowledge (any one) +14, Knowledge (dreams) +14, Knowledge (planes) +8, Perception +21, Sense Motive +17, Stealth +19, Survival +11
Languages Common, Dreamspeak

SPECIAL ABILITIES

Charisma Damage (Su)

Any creature hit by a dream spectre’s incorporeal touch attack takes 1d4 points of Charisma damage. At Charisma 0, the victim falls into a nightmare-filled coma until at least 1 point of Charisma is restored.

Heart-Stopping Fear (Su)

By revealing its true form to a living creature, a dream spectre instills heart-stopping fear in its foe. A creature viewing the dream spectre must succeed on a DC 19 Will save or suffer a heart attack and be reduced to 0 hit points. On the next round the creature drops to -1 hit point and is dying. Whether or not the save is successful, that creature is immune to the heart-stopping fear attack of that dream spectre for one day. This ability only functions against creatures that are awake. The save DC is Charisma-based.

Nightmare (Sp)

As a full-round action, a dream spectre can touch a sleeping creature and warp and twist its dreams into violent, chaotic nightmares. An affected creature must succeed on a DC 19 Will save or be affected as by a nightmare spell. The save DC is Charisma-based.

Sleep (Su)

As a full-round action, a dream spectre can induce sleep in a single creature it touches with its incorporeal touch attack. An affected creature must succeed on a DC 19 Will save or fall asleep for 1 minute. The save DC is Charisma-based.

Daylight Powerlessness (Ex)

Dream spectres are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it. A dream spectre caught in sunlight cannot attack and can take only a single move action or attack action in a round.

Dreamsense (Su)

A dream spectre can automatically pinpoint the presence of dreams within 100 feet. This ability only works against sleeping creatures.

ECOLOGY

Environment any
Organization solitary
Treasure none

Dream spectres have their origins on a dreamscape plane plagued and flooded with nightmares. This plane is an ever-changing plane of whirling winds, matter, anti-matter, and anything else a dreaming creature injects into the realm of dreams. Dream spectres enter the Material Plane through nexus points created by dreaming creatures, and once on a material plane, they use their abilities to attack sleeping and dreaming creatures within their immediate area, feeding on a sleeping creature’s dream energy. Once sated, a dream spectre fades into the shadows, only to return the next night. A dream spectre often haunts the same creature night after night until that creature dies or the dream spectre is discovered and flees.

Dream spectres look like undead shadows and are often mistaken for them. They are not undead, or even related to undead, so a cleric’s power over such creatures doesn’t affect a dream spectre. Dream spectres sometimes use this case of mistaken identity to their advantage, seeming to retreat in battle all the while waiting for an opening to strike the unsuspecting cleric.

Dream spectres speak the language of dreams, called Dreamspeak. In addition, some speak Common and several other languages as well.

Section 15: Copyright Notice – Tome of Horrors III

Grippli from the Tome of Horrors III, © 2005, Necromancer Games, Inc.; Author: Scott Greene